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CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


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Rhun

First Post
Moving down the diagnal corridor, you find yourselves in a twenty foot wide hallway, running to the east and disappearing into darkness at the limits of your light. The entire corridor is covered with bones. Skeletons of humans and humanoids are mixed into a terrible jumble; many loose bones and skulls appear to be well gnawed. The complete skeletons still wear the remains of battered armor and dented helms, and sprawl over rent shields and broken weapons. It is obvious that a great melee happened here at some point in the past; the remains of a hundred, two hundred or perhaps more all seem to have met their death in this place.

At the edges of your sight, it looks as through another hall or alcove breaks away from the passage's south wall.

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Dire Lemming

First Post
"What madman designed this place?" Shoon wonders allowed in a low voice, as he stares at the room ahead. He then notices that some of the bones have been gnawed. "Uh... I have a bad feeling about this room. It would have been an excellent spot for them to wait for us with their bows, yet it seems empty. How many creatures can you think of that gnaw on old bones?"
 

Dichotomy

Explorer
"The Shining One will prevail," Aeron prays quietly. "Many things might gnaw bones, if their desperation is great. But if any of these," he points to the bones, "rise against us, they will know that the Sun still reaches here." The confidence of the cleric at the thought of facing more of the undead almost seems to reach a level of pure zeal.

He waits for Sir Merrick to take the lead, but follows closely, with a vigilant eye on the dead.
 

Voadam

Legend
Sir Merrick was hoping it would lead straight to the crossbow wielder but with a snarl resigns himself to the twistings of this lair. He heads down then turns the corner south unless he meets with foes first.


ooc reminder, Sir Merrick has darkvision 60'.
 


Rhun

First Post
Entering the wide haul, your group begins to makes its way west. Try as you might to avoid the remains, you can't help but to tread upon the tangled mass of bones and skulls. They grind and snap beneath your heavy boots, echoing eerily in the dim corridor. The oppressivness here seems to close in on you as you make your way, and you each feel as if your nerves are on edge. Shadowy forms flitter at the edges of your vision, but disappear as soon as you turn toward them...perhaps the souls of those that lie here to do rest so easily.


[sblock=For Strahd]
Zirat enacts his divinely-touched vision to sense evil, and is staggered by the aura of evil and menace radiating from this area. Several evil forms flit about just at the edges of his vision, but quickly disappear into thin air when the Champion tries to identify them...
[/sblock]

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Dog Moon

Adventurer
Strahd_Von_Zarovich said:
This place was evil, is evil and will remain evil
The champion mumble
Stand close with eyes open and ears pricked. There is something around here.

"Heh," mutters Deren, "That much is obvious." He sighs lightly. "But what else do we expect in a den of evil? No decent person would keep a room of skulls."

Deren looks around, trying to avoid stepping on any skulls while glancing around with his keen eyes to see if there is any equipment which may be of interest.
 

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