sniffles said:
While I agree that the DM is partly at fault here, I doubt that you're going to get anywhere with changing his attitude unless all of the other players make the same complaints. It's hard to get people to change if they don't see anything wrong in their behavior.
I've been involved in a similar dispute recently when one player objected to another player looting and not sharing with the party. The objecting player threatened to drop out of the group. I found it unreasonable that she should expect the other players to cater to her opinion, and I think that's true in this instance as well.
I dislike letting a player conflict show up through character action. I think it's inappropriate for the cleric to do anything until the character is aware that there is something objectionable going on. The cleric's player shouldn't be asking for extra Spot rolls to catch the rogue looting, nor should the cleric's player threaten the rogue with any consequences unless the character has good in-game reasons to suspect the rogue of dubious behavior.
If it's really bothering the cleric's player then that player should talk to the rogue's player. But as long as the rogue's player isn't doing anything outrageously obnoxious then maybe the cleric's player should just get over it. What does it really matter if your imaginary characters don't have equal amounts of imaginary loot?
I should make it clear why roomie is getting really upset she is fourth level and does not have one magic item not one. And its is Eberron she also does not have the gold to really buy anything.
The rogue on the other hand who is third level because he died and the cleric borrowed money from her church to get him raised has golves of dex, amulet of health, boots of elvinkind, dozens of potions and several items he has not had identified he also has a lot of gold from selling the magic items he does not want.
The lone wolf has boots of elvenkind , gloves of dex, cloak of elvenkind, hewards handy haversack, item that allows speak with animal and a writ from the King of Breland for saving a relative on his lone wolf quest.
At this point if I was playing in this game I would get upset as well I think anyone would. The DM is frustrated that items he is putting in the game for certain characters is getting taken by the rogue but not he does not want to tell the rogue how to play his character.
The player playing the rogue needs to be told that taking items that can benefit the entire party is going to be very bad in the end because the party won't be able to handle certain CR threats. He needs to understand the metagaming aspect of this. I think the DM needs to sit down and explain it to him.
Now mr lone wolf is also pocketing items as well and I really don't understand him first of all he is a druid though he is planning on taking wizard levels and the prestige class heirophant his character background is one of magic fascination so he justifies it as part of the character.
But I also think it is more than that I think in his anger and grief over losing his girlfriend to cancer is making him bitter. Because when he played in a game with me and our party wizard was lying about the magic items saying things were nonmagical or lying about what they did when his character found out he sold the wizard to these people who put a bounty on his head and collected the bounty. Of course we rescued the wizard because we needed him but he was magic item light and he learned don't screw with the party.
Handling what he is doing is more tricky because of the outer game issues but the dM is his best friend needs to sit him down and talk to him.