CN vs. N: Chaotic Neutral Victorious!

Round 722: The golem takes an AoO (10 foot reach). 17-10=7 takes G down to 78.

Round 723: Greystoke heals to 83 hp and casts invisibility.

Round 724: Greystoke heals to 88 hp.

Round 725: Greystoke heals to 93 hp.

Round 726: Greystoke heals to 95 hp and charges to 95N100E10Z. He bites for 13-10=3. The golem has 104 hp left. The golem extends the slow, hits and crits. Greystoke takes 47-20=27 and has 68 left.

Round 727: G heals to 73 and withdraws. The golem hits for 16-10=6. G has 67.

Round 728: G heals to 72 and casts invisibility.

Round 732: G heals to 92 and charges. He bites for 3. The golem hits twice for 15. The golem has 101, G has 77.

Round 733: G misses. SG hits twice for 18. G has 64.

Round 734: G heals to 69 and withdraws. He is no longer slow. SG AoO's for 11.

Round 735: G heals to 63 and casts invisibility.

Round 739: G heals to 83 and charges. He bites for no damage. Draw.

Next for N is a hill giant dire wereboar (lycanthrope). (MM) The CN opponent is from the MM III, so we will need to switch sides.
 
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Lothar, of the Hill People, enters the arena to a smattering of applause from the few non-animal Neutrals left in the audience. Lothar appears like a normal hill giant, with a greatclub in one hand and a rock in the other. He moves to 60N90E and readies to throw his rock at the next CN combatant to enter and then shift both hands onto the club.
 

Round 740:

A 10 foot tall centaurlike creature moves to 60N15E. His skin is azure blue and covered with warty knots. His grotesque head is unusually large and features two mouths, one on top of the other, and four eyes. He wears a breastplate, has a greatclub strapped to his back, and wields a composite longbow.

He gets hit by a rock (rolled 24) and takes 12 points of damage. He has 173 hp left.

He fires an arrow into the ground. (Rolled natural 1)
 

Lothar shifts into hybrid form and moves to 60N50E.

OOC: Is it just me or is the statblock on Lothar wrong? He should get 3 attacks with the club due to his BAB.
 

OOC: The giant version looks wrong, but do you get multiattacks with the club if you combine the club and gore? I don't design monsters, I just fight 'em. :)

Round 741: Nelson goes into a rage, drops his bow unceremoniously to the ground, and retrieves his greatclub. Then he issues a deafening bellow at Lothar. He resists the loudness (rolled 31) and only takes 10 points of sonic damage. Lothar has 175 hp left.
 

Gansk said:
OOC: The giant version looks wrong, but do you get multiattacks with the club if you combine the club and gore? I don't design monsters, I just fight 'em. :)
Yes. You get all your normal manufactured weapon attacks and then all natural attacks that aren't 'used' to wield the manufactured weapon. The natural weapon attacks are all considered secondary weapons (i.e. -5 to hit and 1/2 STR), even if they were originally primary. So, he should get greatclub +29/+24/+19 and gore +23. If he wielded a one-handed weapon, he would also get a claw attack at +23.

Lothar moves to 60N25E and attempts to sunder Nelson's club.

"I am Lothar, of the Hill People!"
 

Lothar hits Nelson's club. (Rolled 38 vs. 27 Sunder check) The club is severely damaged, but still intact. It wouldn't survive another hit.

Round 742: Nelson makes use of the club while he's got it. He swings hard and hits twice, then bites Lothar and kicks him with his hooves as well. One hoof does no damage, but the rest of the attacks do a total of 79-40 = 39 points of damage. Lothar has 136 hp left.
 

Astounded that the club survived even a single hit, Lothar will sunder Nelson's club (until successful) and with his remaining attacks beat Nelson into a bloody pulp.
 

Lothar takes out the club, (rolled 49 vs. 42) then hits Nelson twice and gores him. Nelson takes a total of 68 and has 133 hp left.

Round 743: Nelson bites and kicks twice. Lothar takes 39-30=9 and has 127 hp left.
 


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