i'm interested in how they handled CoC in D20. A lot of my group thinks CoC is the greatest thing since Pendragon, but I don't agree, at least with the original rules. I'm hoping D20 will be better, and maybe I can convince them to switch.
After about five sessions with the original system all the players had figured out the six skills that they would actually use in gameplay, and just kept making new characters with those skills maxed out.
One night I remember laughing uproariously as we went around the table stating what our characters were.
"I'm a parapsychologist with a pistol"
"I'm a librarian with two pistols"
"I'm a gangster with a pistol and a shotgun"
"I'm ex-military with a pistol and a rifle"
"I'm a revolutionary with a rifle"
"I'm a doctor"
I was the last one of course. Tried to play an actual doctor, didn't take the default five skills. Guess which character died first?
I wasn't impressed by the system at all.
Add me to the list of people that believe CoC (in its original form at least) is completely unsuitable for campaign consideration. I had one memorable character out of two years of playing. Heck, I think as a group that may have been our only memorable character in two years of CoC.
I'd take the unsuited to campaign a step further, and say that CoC was more suited for pregenned characters in a one shot adventure.
The modules we did were awful. I remember playing one where after two or three sessions we finished, and the GM told us that since we hadn't done this one specific (and IMHO illogical) thing WAY back at the beginning of the adventure, there was no way we could get out of the adventure even a little bit victorious. Nice.
Most definately not my cup of tea.