Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment


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We have to keep this OGL thought, right?

If so, Mind flayers and Destrachans are out... unless people know something I don't ;) An abberation of some kind inhabiting that dark stagnant water would be cool though...
 

I imagine a house above the square area of Room 2 (the square area is the cellar), and the water hole in Room 1 is the village (or house) well.
 

Elephant said:
I imagine a house above the square area of Room 2 (the square area is the cellar), and the water hole in Room 1 is the village (or house) well.

Interesting. But, why would there be a house so near ancient pyramids?
 

Vorput said:
We have to keep this OGL thought, right?

If so, Mind flayers and Destrachans are out... unless people know something I don't ;) An abberation of some kind inhabiting that dark stagnant water would be cool though...


Mind Flayers are out, but Destrachans are in the SRD.
 

Dannyalcatraz said:
Aboleths?

A small community of Mind Flayers...even an Elder Brain pool?

The aforementioned Sahuagin commandoes?

A community of Aquatic Elf/Drow hybrids?


An aboleth (not plural) would be good. More than one would be a TPK.
 

der_kluge said:
Interesting. But, why would there be a house so near ancient pyramids?

I wasn't really thinking that the house would be near pyramids - those were someone else's idea.

I was thinking that the cellar (square of room 2) has a secret door opening into the water cave. Such a cellar would work just as well below a pyramid - or a smaller building near the pyramid - as it would in a house.
 

Elephant said:
I wasn't really thinking that the house would be near pyramids - those were someone else's idea.

I was thinking that the cellar (square of room 2) has a secret door opening into the water cave. Such a cellar would work just as well below a pyramid - or a smaller building near the pyramid - as it would in a house.


How about this: (all input is welcome)

The area above the map is completely grown over - dense forest, jungle even; near the ocean at the foothills of a coastal mountain range.

The pyramids have been completely covered over - they don't even appear as pyramids - they just look like overgrown hills.

The lone house is old, delapidated(sp?) and abandoned. It's an anachronism to the environment - built relatively recently, though still more than a few decades ago. The owner dug a cellar and ended up cutting through into the cavern complex in the process. Perhaps the cellar isn't even below the structure - but next to it, and was intended for "future expansion". Perhaps the structure was a ruined wizards tower - the wizard released some bad mojo out of the cave, and it killed him. Now, above ground, there's basically a hole next to the remains of a long abandoned tower.
 

der_kluge said:
Mind my asking why you want area 15? It seems kind of boring to me...


I had an idea for the room that seemed interesting to me...it would have to partially tie in to other rooms in the complex, but I doubt that will be a problem.

der_kluge said:
How about this: (all input is welcome)

The area above the map is completely grown over - dense forest, jungle even; near the ocean at the foothills of a coastal mountain range.

The pyramids have been completely covered over - they don't even appear as pyramids - they just look like overgrown hills.

The lone house is old, delapidated(sp?) and abandoned. It's an anachronism to the environment - built relatively recently, though still more than a few decades ago. The owner dug a cellar and ended up cutting through into the cavern complex in the process. Perhaps the cellar isn't even below the structure - but next to it, and was intended for "future expansion". Perhaps the structure was a ruined wizards tower - the wizard released some bad mojo out of the cave, and it killed him. Now, above ground, there's basically a hole next to the remains of a long abandoned tower.


I like the way this sounds! We might need to add an overland map for this CC :)
 

der_kluge said:
An aboleth (not plural) would be good. More than one would be a TPK.


Just don't do what an old DM did in a game I used to play in.

"Arboleths (sic) are basically aquatic Beholders".
 

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