Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment

so on the surface we have
1.overgrown pyramid ruins that look like hills except for the regular shaped rocks some of which bear faded inscriptions (of a batheaded man?)
2. A number of hidden rooms below the pyramids that represent an anceint tomb (of what?)
3.A nearby abandoned wizards tower leading to a cellar which opens onto the Bat Cave
4. A deep well
5. A small toothed whale
 

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Tonguez said:
so on the surface we have
1.overgrown pyramid ruins that look like hills except for the regular shaped rocks some of which bear faded inscriptions (of a batheaded man?)
2. A number of hidden rooms below the pyramids that represent an anceint tomb (of what?)
3.A nearby abandoned wizards tower leading to a cellar which opens onto the Bat Cave
4. A deep well
5. A small toothed whale


Well, I'm not sure where the whale came from, but I think that about sums it up. Although, the bat thing is still up in the air (no pun intended).
 

der_kluge said:
Well, I'm not sure where the whale came from, but I think that about sums it up. Although, the bat thing is still up in the air (no pun intended).

Wait, I thought the bat thing was hanging in the cave...

(pun intended :D)
 

Ooh, here's an idea - somewhere in here we need to place a Decanter of Endless Water. I'm putting a Sphere of Annihilation in area 8. We need the two to basically create an equilibrium.
 


Elephant said:
Decanter fits most logically in area 10. Maybe as the source of a waterfall?


I was kind of thinking it could be in area 1 as well, and I could make area 1 deep - like 100' deep or something like that.

If you put it in area 10 - the water ends up flowing backwards through the dungeon.
 



Ooh, here's an idea - somewhere in here we need to place a Decanter of Endless Water. I'm putting a Sphere of Annihilation in area 8. We need the two to basically create an equilibrium.

Well, if the river eventually empties into an underground (or even surface) sea, there need not be the SoA in area 8. (A personal thing of mine- I don't really care for SoAs in anything except extremely high-level adventures.)

Also, for a different reason for essentially same equilibriatory effect as the SoA, you could use a randomizing portal to other planes of existence. After all, some of them do have mysterious bodies of water without immediately apparent origins...
 

You guys are busting my balls! :) Well, since I'm doing area 8 - I'll do whatever I want. :)

I'll try to have a newer version of the map up shortly. It's extremely detailed, and is taking quite a bit of time. Lots of lines and lots of color gradients. The whirlpool turned out great, though!
 

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