Ok, here's the backstory of James Dunbar. His powers are Super-Dexterity, Strike, a bit of Amazing Save and some Regeneration.
History:
James was a perfectly normal kid until the age of 8. He had a loving family, good friends, and a comfortable life. However, all that was destined to change. On their way to the airport for the annual summer holiday, he, his parents and his younger sister were involved in a car crash. James’s parents died in that crash, and the children were sent into the care of the only other relative of the family whom the state could locate; Professor Owen Maxwell, one of James’ uncles. To the world, his uncle appeared to be a respected scientist, who was prominent in the field of genetics. However, in private, his uncle harboured dark ambitions. He sought to breed the perfect soldier, a fighting machine of consummate power, and then sell the program to the highest bidder. His work had recently stalled due to the necessity of finding a test subject…and the car crash couldn’t have occurred at a more opportune time. With two young and healthy children to perform his twisted experiments on, the Professor was in heaven.
For nearly ten years, James endured a living hell. He and his sister were injected with experimental drugs, subjected to chilling radiation treatments, had bizarre implants tested on them, and worse. Yet the Professor had under-estimated the speed at which the subject’s powers would develop, and did not know precisely what abilities his experiments would unlock. This proved to be the depraved doctor’s undoing. Amelia, James’ sister, had begun manifesting mental powers, whilst James had begun manifesting increased physical potential. Yet the two managed to mask the extent of their development from the Professor. Yet it wasn’t until nearly James’ 18th birthday that an opportunity to escape presented itself. It was an opportunity that would cost much. In the midst of another experimental procedure, Amelia spontaneous manifested incredible ferro- and electro-kinetic abilities. With her new powers raging, their might increasing at an exponential rate every second, Amelia acted. She destroyed the laboratory, shattering the containment chamber that the two of them were confined in, destroyed the Doctor’s robotic guards, overloaded the computer banks and messily ended Professor Maxwell’s life with a variety of very sharp metal objects before slipping into a coma. Scooping his unconscious sister up, James fled the small facility as it exploded into chaos behind him. A few weeks later he quietly claimed his parent’s money, with evidence that the Professor had been killed in a freak accident, and documentation stating he was old enough not to need a guardian.
Since then, James has been living in the slums of [City], doing odd jobs by day..but at night, dressed in dark clothes and a balaclava, he has been fighting crime under the name of Nighthaunt. The Professor’s experiments have left James with a variety of strange powers, and he intends to use them for good. Yet a secret desperation lies behind his actions; Amelia lies in a hospital, checked in under a false name, the majority of James’ money going to pay for her care. For since the day they escaped their insane uncle, Amelia has never woken from her coma. When the message arrived for him, James was shocked and surprised, yet also intrigued. Perhaps at such a school, there might be those who could help his sister? And perhaps, they could even help him..help him escape the times in the night when he wakes, retching violently, feeling a strange pain burning in his veins..the times when the side-effects of the mad doctor’s schemes become apparent.
Oh, because I haven't mentioned it: Amelia is three years younger than James. The two of them look very similar, and are obviously related.
Appearance and Demeanour: James is 6’0” tall, and is muscular without being over-defined. Small, pale scars crisscross his torso, back, arms, and legs, which he generally hides with long-sleeved t-shirts or a trenchcoat. He never wears shorts or goes bare-chested, even in summer. He has cropped and spiky jet-black hair, and grey eyes. His gaze seems far older than his 19 years. James used to be a friendly and likeable person, but ten years can change someone, especially after they’ve been through what James’ been through. With the huge number of worries pressing on his mind; his body’s reaction to the experiments, the fact his sister’s in a coma, the fact that despite his best efforts he’s running out of the money he needs to keep her receiving care; James is untalkative and moody. When he talks to people he’s surly, unhelpful, unfriendly, sarcastic, overly blunt to the point of cruelty and irritable. Inside, he’s scared by all the responsibility he suddenly has, and he doesn’t know what to do. No-one’s yet managed to get past his unfriendly façade to discover this, though; and he intends to keep it that way. James is content to leave others alone if they leave him alone, and ignores insults. Anyone who insults his sister, though, is getting a trip to the hospital at the very least. James is toting a lot of guilt over what happened to his sister, believing he should have done more, and mentioning her is the one guaranteed way to get James to flip out. James is a good man, doing what he thinks is right, but he’s constantly asking himself why he helps these people that have never helped him, questioning the point of his actions. In short, James is carrying round a whole shed-load of turmoil, guilt, anger and unhappiness, and sometime soon, something’s going to have to give.
James Dunbar, aka Nighthaunt, PL 10.
Abilities (22 pp)
Str 14 +2
Dex 20 +13
Con 14 +2
Int 12 +1
Wis 14 +2
Cha 8 -1
BAB +8 (24 pp)
BDB +8 (16 pp)
Def: 31, flat-footed 26, mental 20.
Saves: Damage +15 (evasion), Fortitude +2, Reflex +15, Will +8.
Skills (16 pp)
Acrobatics +16 (3 ranks, 13 dex)
Balance +18 (5 ranks, 13 dex)
Drive +14 (1 ranks, 13 dex)
Hide +16 (3 ranks, 13 dex)
Listen +10 (8 ranks, 2 wis)
Move Silently +16 (3 ranks, 13 dex)
Spot +10 (8 ranks, 2 wis)
Swim +3 (1 rank, 2 str)
Feats (22 pp)
All-Out Attack
All-Around Vision
Attack Finesse
Blind-Fight
Darkvision
Dodge
Evasion
Iron Will
Lighting Reflexes
Rapid Strike
Throwing Mastery
Powers (60 pp)
Amazing Save [Will] +4 (Power Stunts: None; Extras: None; Flaws: None; Source: Super-Science; Cost: 1 pp/rank)
Combat Sense +10 (Power Stunts: None; Extras: None; Flaws: None; Source: Super-Science; Cost: 1 pp/rank)
Regeneration +5 (Power Stunts: None; Extras: None; Flaws: None; Source: Super-Science; Cost: 2 pp/rank)
Strike +10 (Power Stunts: Dual Damage; Extras: None; Flaws: Full Power Only; Source: Super-Science; Cost 1pp/rank)
Super-Dexterity +8; (Power Stunts: None; Extras: None; Flaws: Duration [Sustained] Source: Super-Science; Cost 3pp/rank)
Weakness (-10 pp)
Vulnerability (Electricity)
Abilities [22]
BAB [24]
BDB [16]
Skills [16]
Feats [22]
Powers [60]
Weaknesses [-10]
Total [150]