Shin Okada said:You don't need to take war domain to make a melee-heavy cleric. That domain only gives you a martial weapon proficiency (and focus). Your cleric can just spend one feat and use any exotic weapon. You don't need to have martial weapon proficiency for this. Try Spiked Chain, Heavy Pole Axe, Great Spear and such.
Same story with the dwarven cleric in my campaign by the time she is buffed and ready to hit the first enemy the barbarian/ranger has already downed a few enemies and his screaming for cure spell.Jixan said:First off, my character always seemed to be late to the battle. There were a couple reasons for this. First, he had a fairly low dex (10 or 12, can't remember) and no Improved Initiative feat, so he tended to be last in initiative order more often than not. So, right there, he was starting out after all the other characters got going. Also, with the low dex, he wore heavy armor (full plate) to compensate. With this heavy armor, his speed was less than everyone else, so even when he did get going, he could take several rounds to get into the action, especially if any maneuvering was required.
Keep in mind, the above is *without* stopping to cast buffs before the battle. It's true that you can prepare for many combats, but it seemed like the majority of our combats were on the fly and I didn't have the opportunity to spend time buffing before hand. With the new 3.5 rules, you can't just cast bull's strength, cat's grace, etc. at the beginning of the day and go. You really need to cast most of the spells you need directly before entering combat.
Again, major issues. If combat wasn't something I could prepare for, there was absolutely no way I could spend 3-6 rounds buffing before lamely charging into battle with my 20' movement at the bottom of the initiative order. So, without those buffs, I was just a sub-standard fighter and honestly would have been better off standing back and launching off a flamestrike or something.
It became a running joke in the party that my character was always yelling "Hang on guys, I'm coming!!" But, of course, by the time I got there, they had sunk a bad guy or two and had taken a few hits and began calling for heals. Sigh =)
The way Weapon Familiarity works is that a Dwarf treats the Exotic use of a Dwarven Waraxe (1-handed) as Martial. Thus, a Dwarven Cleric doesn't have proficiency with the Waraxe unless he gets it somehow, like from the War domain. A Dwarven Cleric with the War domain (in Waraxe) gets Martial Weapon Proficiency and Focus, which allows them to use the axe one or two handed because of racial familiarity.Anthraxus said:Now, a Dwarf has Weapon Familiarity with Dwarven Waraxes, so he doesn't need the War domain. At 3rd level(or 2nd if he happens to take a level of fighter...), he can choose EWP(requires a +1 or better BAB before taking).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.