No, that's only [8/6=] 1.33 minutes per nose, versus the character-players' average of [12/6=] 2.00 minutes.Alan Shutco said:I didn't think the GM was necessarily taking overly long: he was dealing with six monsters.
No, that's only [8/6=] 1.33 minutes per nose, versus the character-players' average of [12/6=] 2.00 minutes.Alan Shutco said:I didn't think the GM was necessarily taking overly long: he was dealing with six monsters.
Five minute rounds. That's a good clip.
In our last 3.5 edition game over OpenRPG and then Maptools, we averaged about 5-10 minute rounds, although the campaign ended at about 10th level. We always used minis and maps, because it's a virtual tabletop and minis and maps can be 100% prepared beforehand.
With macros for actions, it meant that it was simply a case of point and click most of the time. Unfortunately, there are STILL players who cannot grasp the concept of macros and we wind up spending about 50% of combat time on 1 or maybe 2 players. Sigh.
My first 4e combat took 3 hours. Again, because of player issues (not bothering to prep any macros and barely reading the rules for their character) and some connectivity issues as well.
Did I mention that wasting time in combat is one of my HUGEST pet peeves.![]()
Sorry if my last post seemed to be rather pointed about some things...I'm tired and I clicked submit before rereading it... and my cat is at my feet and won't stop attacking them.![]()
Wasted combat time is my hugest pet peeve as well, and there's no excuse for having these combats take an hour long... any time a combat takes longer than 30 minutes its because players don't know everything it is they can do and/or they take the time to calculate over and over and over again different routes just to avoid an opportunity attack or they just talk out of game talk continuously that drags combat out because they aren't paying attention.
I think it's a bit unfair to blame the problem of lenghty combat solely on the players. Many times the game mechanics, bad encounter design, or bad luck with dice rolls are much more to blame than the players.