Irda Ranger
First Post
I heard that in Monte's WoD, a confirmed critical hit does the weapons "damage dice" in Con damage. I assume this means that a Short Sword always will do 1d6, regardless of how many +'s to damage you have.
I say: awesome.
Man, this is really evocative of the sword through the gut - the telling blow. It also doesn't require adding new mechanics, like Wound Points, or require Massive Damage rules. Just your Con. That's an elegant solution.
I realize that any time you add crits, it works against PC's more than for them, and I'm ok with that. With this rule:
I say: awesome.
Man, this is really evocative of the sword through the gut - the telling blow. It also doesn't require adding new mechanics, like Wound Points, or require Massive Damage rules. Just your Con. That's an elegant solution.
I realize that any time you add crits, it works against PC's more than for them, and I'm ok with that. With this rule:
- The 10th level Fighter can't simply ignore mook crossbow-men. As a DM, castle guards are still somewhat useful.
- Fights can end abruptly with a killing blow. They don't have to be drawn-out slug fests.
- Critical Wounds can't be cured with a simple Cure Light Wounds - a thematic improvement.