payn
Glory to Marik
Yeah if im going with something more like PFS or west marches that works for sure.I like Adventurer's Guilds or similar in-setting constructs that allow players to easily swap out PCs if they want.
Yeah if im going with something more like PFS or west marches that works for sure.I like Adventurer's Guilds or similar in-setting constructs that allow players to easily swap out PCs if they want.
PF1 campaign guides, traits, and team work feats all aided the group structure. I really enjoyed those items and was glad they added them.I used to get bored and stopped playing. Then I was reading acting advice and came across a good tip: Focus on the other characters. What they're doing and saying. Get involved with the party, rather than focusing on just what your PC is doing. IME it enhances your gameplay experience and aids in immersion.
I love PF1's Teamwork feats: you set those up with another player's PC and it can make combat FUN. As a GM I used 'em with NPC parties to occasionally slam PCs. PF2 has teamwork built into several features, like Demoralize, Trip and Aid. Things your PC can do to give your teammates bonuses on their actions.
But again, making the other PCs important can eliminate your boredom.
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Fighting boredom in combat as a player
Sometimes (as a player) I get bored during combat. At times I feel like all my turns are the same (especially when playing lower level characters) and when that is combined with no combat progress (rpg.stackexchange.com
It sounds like a lot of that would be fixed by playing a lighter game with less forced structure, i.e. something more open and sandboxy instead of an AP.I don't mind games with "tactical depth," but they're not enough to hold my attention for a year. It's the same reason I don't listen to only Rush.
Playing the same character in PF2, going from scene to scene has basically been listening to "Tom Sawyer" on repeat.
We have roleplaying, sure, but the AP structure means we can't really influence anything. Our characters are rarely threatened in a meaningful way - even including our relationships with NPCs.
I just feel so passive in games.