Last night I ran a one-shot adventure based on an organization that recruits people from the thousands of universes (prime material planes) to basically fix problems here and there. The concept was to mix a whole bunch of D20 games. There was smoke para-genasi ninja-jedi, a bladeback divine bard, a half-minotaur fixer, and an ex-dragon-soulmech wild shaper. Any mechanics problems were basically ignored because it was a one-shot.
However, it went so well that I'm looking to turn into a campaign, but to do so with any level of satisfaction I need to smooth out all the bumps. The following issues seem the most important to me and I'd like to know what you all think:
- Hit points or wound and vitality points or something in the middle (adding your Con to your hit points?). Corollary: what do critical hits do?
- Armor: defense bonus, damage resistance or both? If only damage resistance, how would you add a magical bonus to armor?
- Class defense bonus: yes or no
- Weapon damage: should blasters and/or firearms have their damage lowered?
Keep in mind that there'll be an equal mix of technology and magic. Swords, blasters, automatic rifles, all potentially magical.
Thanks.
However, it went so well that I'm looking to turn into a campaign, but to do so with any level of satisfaction I need to smooth out all the bumps. The following issues seem the most important to me and I'd like to know what you all think:
- Hit points or wound and vitality points or something in the middle (adding your Con to your hit points?). Corollary: what do critical hits do?
- Armor: defense bonus, damage resistance or both? If only damage resistance, how would you add a magical bonus to armor?
- Class defense bonus: yes or no
- Weapon damage: should blasters and/or firearms have their damage lowered?
Keep in mind that there'll be an equal mix of technology and magic. Swords, blasters, automatic rifles, all potentially magical.
Thanks.