JayDarkson said:
One of my players points out to me at least every session that there just are not enough skill points available to characters in D&D 3.5
I think that, too. Quite often. Usually whenever I create another rogue (and those guys have Int 14 at least. In another game I play a succubus with 20 int, and they get as many skill points as rogues due to outsider HD). But then I remember that I can't have everything. You can't be the best lookout AND best sneak AND best diplomat AND best acrobat AND best burglar AND... out there. Either specialize or generalize (not maxing out skill points).
as well as some characters being limited to a small handful of useless skills. The Fighter class has become the joke of the table, having only "jump" or "climb" or even "ride" as the class skills. Of course for a fighter wearing heavy armor, skills like "jump" and "climb" become a waste of points.
I'm thinking it's exactly the other way around. When you use heavy armor, you *need* those skill points, or you won't be able to climb up there while the rest gets up the rope to safety. Well, you have heavy armor and that big sword, you can stand up to the dozen of giants....
Your typical fighter is quite strong, so he can balance out the armor penalty with that and suddenly you have use for those skill points again. And, if everything else fails, you can boss people around (intimidate)
Mages are really the only class that have all the Knowledge skills to choose from and only a couple of other mage specific skills.
Bards have all knowledge skills, too.
My gripe is that I think listen and spot should be combined into one skill and make it a general skill. Maybe call it "perception" or something.
I'm not sure how I stand to the whole skill combination idea. perception would be one of them, though.
Why should a rogue or ranger get listen and spot and somebody like a fighter not? Or even a cleric with that large wisdom?
The fighter isn't trained to look out for stuff. He's trained to hit the things others point out for him. Rangers, on the other hand, are the woodland scouts. Rogues, are the urban scouts.
Why should cleric get spot? Only because they have large wisdom? They don't need spot in their usual field of work. Besides, they do get a bonus to spot because of that large wisdom.
I would combine Move Silently and Hide in Shadows into one skill.
No wonder that you don't have enough skill points. Start by combining Hide in Shadows and Hide behind Cover into Hide (how they did in 3.0, anyway)

(my point being, it's called hide and covers all kinds of hiding, not just in shadows.
Maybe call it stealth. The reasoning is in some cases this gives a player an extra chance to fail. You may have moved past a guard unseen but you failed your move silently and are caught.
This works both ways. The party look-out has two chances to perceive the assassin before said assassin buries his daggers in the backs of various party members.
As I said above, I don't know what to think of skill combination. In other games, things like this exist, but they usually have a more complex system to combine abilities and skills. (Example: World of Darkness. There, you have only "athletics", but for jumping, you add strength to the dice pool, but dexterity for jumping). Stuff like this would cause problems, and exceptional rulings, in D&D.
So you have perception (listen, spot, maybe search), stealth (hide, move silently, maybe sleight of hand) and acrobatics (jump, climb, tumble, balance). So what ability score to apply to perception? Wis doesn't work for search. Same for acrobatics, it's either dex or str. You'd have to make different columns. Same for equipment: Those nice climbing tools are for acrobatics, but only when you climb.
This would seem to make D&D easier, but I think it would in fact make it more complicated.