comeliness

Great-googly-moogly!

If you want to worry about attractiveness, make it a FEAT that you can only take at 1st level (unless you think it can be a makeover, in which case it can be available at higher levels).

"Purty"
Prerequisties: Cha 13+, 1st level characters only
Benefit: This feat provides a +4 circumstance bonus to Bluff and Diplomacy checks, provided the other person is of an appropriate race/culture/sexual orientation to be affected. If one of the three doesn't apply, there is still a +2 bonus, if two or more don't apply, then there is no bonus.

"Beat with an Ugly Stick"
Prerequisites: Str 13+
Benefit: You can use your Strength bonus for Intimidate checks.

Those are just off the top of my head, so don't nit-pick them too harshly (I think the names were stolen from Deadlands, but I can't remember for sure). I certainly don't see the point of a Comeliness score.
 
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Kamikaze Midget said:
Beauty is in the eye of the Beholder?!

QUICK, my allies! To arms! We must rescue this more-or-less metaphorical essence fro the eyes of the tyrant!

Wiataminute....which eye?

WHICH EYE IS IT IN, DANGNABBIT!?

The charm person eye, of course. :D

And since charm person works on all humanoids, then it is proof that beauty is indeed universal.
 
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Reminds me of the old Dragon magazine cover with the man on bended knee either presenting flowers to - or serenading - a very "girly"-looking beholder, complete with pink bows on the eyestalks. Good April issue, that. Featured some funny magic items.

I wonder who put the ribbons on her, beholders lacking hands and all.
 


Humanophile's arguments are generally sound, but lack the appropriate analysis to substantiate them. Whilst I agree with his first paragraph about the nature of beauty, I would take issue about the game mechanic effect, or lack thereof.

Comeliness without a modifier attached is just wasted space on a character sheet

Perhaps, but then so do a lot of items on the character sheet. These mysterious entries for 'Personality' and 'Background' seem to have no real game-mechanic or modifier attached. Are they a waste on the character sheet? In my group, appearance is purely for descriptive and roleplaying purposes: in a roleplaying game, not everything has to have a modifier to be significant.

comeliness with a modifier is probably a source of double jeapordy in social dealings

Not necessarily. If comeliness is linked to Charisma, then you could use that instead or as an alternative: a la 2e Skills and Powers, comeliness can give the initial reaction and then Charisma alters it for better or worse. Conversely, if comeliness is independent, the problem of double jeopardy is circumvented altogether.

And if you tack Comeliness on as a roll after stats are placed/assigned, you risk sticking characters looking a certain way despite the plans of the player

Perhaps, but if you force the players to roll statistics, they may not generate the character they necessarily envision (strong, agile, intelligent, charismatic etc.). They may want different stats in order to make the character what they feel like. It's the DM's call: if it's that big a deal to the player he may give him a break (so long as it doesn't start a torrent) but if not then there's no real additional problem- you won't necessarily always roll exactly the character one envisages, unless you have an unlimited point buy.

So to me, all that seems like a lot more hassle than letting the character describe how they look, eyeballing it to make sure it's not too good for their Charisma score, and letting them play it that way

Again, I'm afraid, a bald assertion. My group has adopted the Charisma + 3d6 with little other effect than roleplaying purposes. It's quick, simple and just adds a little flavour to the game- and there hasn't been a single complaint.
 



Charm person may work on all humanoids, but doesn't apply to other categories of monsters.

Which means beauty isn't exactly universal....the beholder doesn't find YOU attractive, ya git. :)
 

Ronseur, I was talking mostly about things like symetry, youth, health, and general traits like that. I agree that things like a beauty mask in D&D would be as hopelessly flawed as they are as a universal determinator here, but some things do make other creatures find you more attractive, even if it only means that, say, the beholder would prefer to petrify you and keep the statue instead of disentigrating you.


And Al...
Al said:
Humanophile's arguments are generally sound, but lack the appropriate analysis to substantiate them. Whilst I agree with his first paragraph about the nature of beauty, I would take issue about the game mechanic effect, or lack thereof.

Perhaps, but then so do a lot of items on the character sheet. These mysterious entries for 'Personality' and 'Background' seem to have no real game-mechanic or modifier attached. Are they a waste on the character sheet? In my group, appearance is purely for descriptive and roleplaying purposes: in a roleplaying game, not everything has to have a modifier to be significant.

Well, the only concrete, numerical terms on your character sheet that don't have very real game mechanical effects are age, weight, and height. (Alignment too, maybe, but that does have very tangible-in game effects if you're playing by the literal rules, and if not, well, you've seen the number of people on here who think that a concrete system of morality and personality is bad game design.) Having an appearance written down on your character sheet is clearly an important role-playing consideration; if your elves are african-black and racist, while your PC's are your typical bunch of midwestern caucasians, it's going to have a game effect. But your skin tone is "pale", "dark", "swarthy", "tan", "pasty", or "fair", not Skin Tone: 5. It's about description here, not applying game effects, and almost all the time, things only need to be quantified if there is some concrete game effect to it.

Although I guess when I'm talking rhetorically, I can come off somewhat hypocritically; to clear things up, in theory everyone does have a Skin Tone stat, a Comeliness stat, a Shoe Size stat, and so on. So I might refer to "high Comeliness, middling Charisma" characters. It's just that in most of these cases, it's far, far wiser to let the player have what she wants, so long as it doesn't overly conflict with something concrete and mechanical she wrote before. The character has "hair to the small of her back", instead of having to roll a Hair Length score and managing to roll a 14. And unless she has a kit/prestige class/culture/what have you that insists that all members (or at least all female members) shave themselves totally hairless, I don't see a problem here.

Not necessarily. If comeliness is linked to Charisma, then you could use that instead or as an alternative: a la 2e Skills and Powers, comeliness can give the initial reaction and then Charisma alters it for better or worse. Conversely, if comeliness is independent, the problem of double jeopardy is circumvented altogether.

I'll give Skills&Powers this; at least when it made you roll differently for first impressions vs. public speaking, they also made you roll differently to lift the statue and to keep it out of the way while your comrades worked. But that way lies too much micromanagement and too many dump stats. (Be honest here, S&P users; who ever used that system for anything other than an free effective +2 to all stats?) While most Comliness systems I've seen either ignore what it means, give it another modifier to lump with Charisma bonuses (or sometimes a charm %, which is the same idea with 100% more silliness), or make it one of those stats for "real roleplayers" to take. So again, does it do nothing (in which case what's the point of making characters have a concrete score in it, especially when many uses of appearance are highly subjective), or it does something, making it corrolary to Charisma in some way or another (be it replacing it at times or adding to it).

Perhaps, but if you force the players to roll statistics, they may not generate the character they necessarily envision (strong, agile, intelligent, charismatic etc.). They may want different stats in order to make the character what they feel like. It's the DM's call: if it's that big a deal to the player he may give him a break (so long as it doesn't start a torrent) but if not then there's no real additional problem- you won't necessarily always roll exactly the character one envisages, unless you have an unlimited point buy.

Depends on how much you want to fine-tune it. I like playing intelligent scholar/wizard types. As such, while I may not be able to pick my stats as finely as I could if I could just pull them out of thin air, you know that my best stats are going into Intelligence, Constitution, and Dexterity. Again, unless you go 3d6, 6 times in order (or heck, even 4d6, drop lowest, six times in order), people are going to adjust their scores to a general archetype and play that way. Even social/charisma focused characters like bards, paladins, and sorcerers. So are you saying that Comeliness should be rolled with all of these scores (in which case, almost every character will now have two dump stats; look at iconic Charismas if you don't believe me), or will it be rolled seperately? Even if Comliness is linked to Charisma, I see it as being more invasive to the player's mental image than settling for a 16 strength when they saw themselves as solid 18 Strength types. And while this may make more of your high-Charisma characters Ghandis and Mother Teresas than supermodels, I don't see the advantage as being really that worth pursuing.

And if you like point buy like many people seem to... well, that's just all the same ideas, but worse.

Again, I'm afraid, a bald assertion. My group has adopted the Charisma + 3d6 with little other effect than roleplaying purposes. It's quick, simple and just adds a little flavour to the game- and there hasn't been a single complaint.

First, what your group likes may be very different than what other people like. Your group may have fun coming to the table and making up characters based on what the dice give them, while I'm unabashedly a point buy fan. Your group may like trying their best to make a good story from random elements. Your group may just be quieter or not care as much about how invasive that can be. So congrats to you, but this is one of those places where a house rule is best left at the table.

Second, while you may be thinking "hmm, I wonder how attractive my character should be", and decide to roll dice for it, there's no need to keep that number (which both of us have to admit is a little too concrete for something that becomes highly subjective when you get to the fine points), why not just throw 3d6, average that with your Charisma, decide how attractive your character is from that, and then toss out the numerical value of the score? As I said above, attractiveness is universal enough that the dwarf king would probably prefer to keep as a servant the same elf that a human would chose to bed, but if you're a high-Comeliness elf trying to seduce the dwarven jailor into letting you free, your score there's kind of useless if he thinks that a real woman should have a nice, thick beard.
 

Bravo Humanophile. Another interesting and intelligent response, but I would nevertheless take some issues with it.

Although I guess when I'm talking rhetorically, I can come off somewhat hypocritically; to clear things up, in theory everyone does have a Skin Tone stat, a Comeliness stat, a Shoe Size stat, and so on

Granted- there is a point where facts and figures for which there is no game-mechanic becomes ridiculous. Reminds me of Statbuilder, the spoof RPG, which has stats from Nose Picking Ability to SAT score. Despite this objection, I feel that Comeliness is significant enough to require a value: it is important for describing the character, for when NPCs describe the character and for initial interaction with the character from good roleplayers (note that I do not apply a reaction modifier- we simply RP it as appropriate).

While most Comliness systems I've seen either ignore what it means, give it another modifier to lump with Charisma bonuses (or sometimes a charm %, which is the same idea with 100% more silliness), or make it one of those stats for "real roleplayers" to take

Granted, but just because other Comeliness systems are poorly-constructed, there is no need to condemn every system imaginable. I would agree that the old Unearthed Arcana system was farcical, whereby you can go around charming people willy-nilly. However, if Comeliness is added to Charisma and defined for purposes of the initial reaction (as per Skills & Powers, or, for that matter, the CRPG Arcanum) it neither detracts from Charisma (as it is based on it) nor lead to double-jeopardy (if Comeliness is Cha + 3d6, then you could easily get a positive or negative modifier to Com relative to Cha).

Depends on how much you want to fine-tune it. I like playing intelligent scholar/wizard types. As such, while I may not be able to pick my stats as finely as I could if I could just pull them out of thin air, you know that my best stats are going into Intelligence, Constitution, and Dexterity

Again, this is fine as long as you roll appropriately. A scholarly, slightly shy and sheltered wizard type is fine as long as you roll the appropriate stats. Yet were you to roll (say) a straight set of 13s with one 14, it would be impossible to adapt them to the character envisaged. You would either need to tweak the stats or ask the DM for a reroll. Similarly, if Comeliness does not live up to the expectations of the character, you may ask your DM for a reroll, so long as your complaint is justified.

So are you saying that Comeliness should be rolled with all of these scores (in which case, almost every character will now have two dump stats; look at iconic Charismas if you don't believe me), or will it be rolled seperately? Even if Comliness is linked to Charisma, I see it as being more invasive to the player's mental image

As already asserted, Comeliness would be rolled independently of the main six to prevent 'dump-statting' (I personally find it abhorrent that Charisma is the 'dump stat' for every single iconic that doesn't receive a game mechanic advantage from it). I do this by Charisma+3d6 as already mentioned, although if you wish you could simply roll 3d6 to make it independent of Charisma, although for reasons explained in my first post (a page back) this would be slightly awry. As for invasiveness, again I don't think so. 3d6 allows a strong variation (15 points) and hence unless the character's charisma is really extreme then a broad general range is permissible. Gandhi may have had 18 charisma, but with +3d6 he may only have had 21 appearance (average)- if you are desperate to play a not particularly attractive but still charismatic character, you could negotiate the stat; the converse is also true. If you really have a strong mental image, you could even break the mould, but the vast majority of cases would not.

And if you like point buy like many people seem to... well, that's just all the same ideas, but worse

Just for the record, I favour the infamous Organic Method (4d6 in order, drop lowest, reroll one stat and swap any two). I find that the 4d6 arrange to taste drop lowest creates the same characters over and over, and the point-buy will generate iconics. Despite this, if you want to use pont-buy, so long as Comeliness is independent of the main six stats, the system does not break down.

First, what your group likes may be very different than what other people like. Your group may have fun coming to the table and making up characters based on what the dice give them, while I'm unabashedly a point buy fan. Your group may like trying their best to make a good story from random elements. Your group may just be quieter or not care as much about how invasive that can be. So congrats to you, but this is one of those places where a house rule is best left at the table

Absolutely correct. I should retract that statement about my group immediately- anecdotal evidence for house rules should not be used in any case to true to prove a point.

Second, while you may be thinking "hmm, I wonder how attractive my character should be", and decide to roll dice for it, there's no need to keep that number (which both of us have to admit is a little too concrete for something that becomes highly subjective when you get to the fine points), why not just throw 3d6, average that with your Charisma, decide how attractive your character is from that, and then toss out the numerical value of the score? As I said above, attractiveness is universal enough that the dwarf king would probably prefer to keep as a servant the same elf that a human would chose to bed, but if you're a high-Comeliness elf trying to seduce the dwarven jailor into letting you free, your score there's kind of useless if he thinks that a real woman should have a nice, thick beard

Again, a valid point. Yet since we apply no real modifier to the Comeliness other than a general roleplaying one and descriptive one, we do not come across this problem. In reality, any ability score is abstract (what does Wisdom 14 really mean?) to some degree- perhaps this is moreso. Overall, Comeliness is not to be taken too seriously. I find that Charisma + 3d6 with no effect other than RP works fine, although I'm willing to take a range of effects on initial reaction and the like. It creates no real problems in the game mechanic or on character generation so long as you have a flexible DM, and it enhances the 'flavour' of the gameplay.
 

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