Hawk Diesel
Adventurer
Command only lasts for 1 round. A "sleep" command is going to be functionally the same as "grovel" I wouldn't allow "forget" or "ignore", as those would need to last longer than the round to be of any use. It's not quite a jedi mind trick.
This is true. However, the initial command lasts a round and carries consequences that may last longer than a round. Like how "Throw" could cause an opponent to effectively lose their weapon for most of the encounter, or as someone mentioned "Undress" could cause some interesting consequences with regards to armor. So I envision "Ignore" or "Forget" being effective for something like border guards, giving you time to move past them and have them not act on it. So it's not a Jedi Mind Trick, but it could be used kinda like one?