Command Bunker - Weather Mountain

haakon1

Legend
IMC, I've got an inn called the Green Briar. I took it from the Village of Briarton product.

Anyhow, the thought stuck me that the Greenbriar Hotel in the real world (in West Virginia, to be specific) had a very cool secret. It's a very old and posh hotel, but in the late 1950s, the government secretly burrowed into the hill beneath it and built an enormous fallout shelter -- it was built to be the bunker for Congress, in the event of a nuclear war and successful evacuation for them.

The place has been featured on 60 Minutes and apparently you can even do tours of it now.

From reading about it online, it had, among other features:
- Years of C-Rations
- Communications masts to broadcast to the military and do TV broadcasts
- Chambers for the House and Senate
- lots of beds and showers, 100's of urinals, etc.
- an infirmary with surgical set up, etc.
- bank vault doors so big you could drive a truck in

In other words, it's similar to the more famous Weather Mountain base, nearer to DC, or the fictional command bunker shown at the end of Terminator 3.

I'm thinking of having my Green Briar Inn have a similar secret.

What would a secret command bunker have as a features in a lowish magic, lowish level realm that's constantly at war? (Greyhawk, specifically the March of Bissel, with a 14th level Ranger as the ruler and one of the toughest ombres around, and a war against Ket going on right now. The village with the inn is located near the Sunless Citadel, BTW.)

I'm thinking of ways to prevent scrying and teleportation in (led walls), lots of lembas to survive there, unshielded areas for scrying and teleporting outwards, some golems, carytid columns, etc. Any other bright ideas? Doesn't matter too much, since the PC's are unlikely to discover it. And something like a waiting gold dragon would be too high magic for my campaign -- the ruler does have a gold dragon friend, but she lives in the basement of Thornward Castle, next to the secret gate to a distant allied kingdom, and the ruler doesn't have a spare.
 

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Shielding against scrying and teleportation would be better handled by the process of making the bunker, essentially, a big magic item. (I think the Stronghold Builder's Guide works like this.) That way, it can be magically protected from scrying or teleporting IN but not OUT.

Even in a lowish level campaign, this will be one of the things most of the nation's magical resources will be put into.
 

If you want it shielded against teleportation, just have the entire place under one or more Forbiddance spells. The area for one is a 60 ft cube per caster level, so a minimum level caster (Clr11) could cover a 60 ft high area with a floor surface of 39,600 square ft!
 

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