I’m not sure what RPG horror stories some folks have in their closets but:
1) Command is not the root of all evil when it comes to potty humor in D&D.
2) It is completely possible and normal for people to approach serious games seriously and lighthearted games lightheartedly and be respectful of when is the right time to do so.
3) The open-endedness of certain spells is the feature of TTRPGs that separates it from video games and makes it absolutely unique. Codifying the rules to eliminate open-endedness in the pursuit of policing players is throwing the baby out with the bathwater, and ultimately not even a solution for the latter. You’re not going to fix players who aren’t right for your table by locking down rules.
1) Command is not the root of all evil when it comes to potty humor in D&D.
2) It is completely possible and normal for people to approach serious games seriously and lighthearted games lightheartedly and be respectful of when is the right time to do so.
3) The open-endedness of certain spells is the feature of TTRPGs that separates it from video games and makes it absolutely unique. Codifying the rules to eliminate open-endedness in the pursuit of policing players is throwing the baby out with the bathwater, and ultimately not even a solution for the latter. You’re not going to fix players who aren’t right for your table by locking down rules.