MarkB
Legend
I haven't seen a lot of this behaviour at all, but what I have seen of it occurred regardless of system. And while D&D's rules may be more specific in outcome than those of other games, it's certainly not my experience that they enforce a more serious style of play that players might rebel against.And yet I somehow do not see this kind of behavior in more open-ended games, so I do not believe this argument. it's not just that the players ignore session zero and you canjnot stop this kind of behavior, it's that in a more strict game some people's desire to "break it" through exploits may override respect for fellow players and poorly-designed spells like Command enable them to do exactly that. Maybe if D&D was overall more open-ended game, this would not be a problem. But not only it isn't, we're literally on forum of a website selling version of the game with 200% more specific rules. Command being so open-ended does not fit design philosophy and enables people trying to "break" the game to feel clever.
That seems more like something that specific DMs might do, again regardless of system.