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5E Command Words

TrueBagelMan

Explorer
So I want to make a list of words that can be used for Command and if your DMs have allowed them.

List of Command Words
Grovel
Drop
Flee
Wear (Throw them Manacles.) Now they can’t do anything unless they succeed on a DC 20 STR or DEX check, or 15 Thieves Tools.
Vomit (swallowed characters)
Sleep (discount blindness)
Spin (discount dizziness)
Backflip (just funny)
Burp (social challenge)
Betrayal (sometimes really interesting)
Distract (break concentration)
Sing (also funny)
Break (something fragile)
Eat (small but important)
Kill (random murder.)
Sit
Stay
Fetch (throw something)
Freeze
Kneel
Clap (if target is carrying something you'd rather it drop)
Disrobe
Drink (toss target a vial of some unpleasant liquid if none already nearby)
Swim (if on a boat or near water)
Breathe (rare: if target is for some reason trying to hold its breath)
 
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ccs

40th lv DM
All of these & more.

Although if you issued "Surrender" & threw them manacles don't be surprised when they don't don them as that's not required to fulfill the command.
NowifyouwereaGnome&everythingyousaidwasoneword.....CW:"Bindyourself" ....mightbeconsideredavalidcommand.)
 

Vomit (swallowed characters)
Sleep (discount blindness)
Spin (discount dizziness)
Backflip (just funny)
Burp (social challenge)
Betrayal (sometimes really interesting)
Distract (break concentration)
Sing (also funny)
Break (something fragile)
Eat (small but important)
 

I had players command "kill" in order to cause mayhem. They didn't care much who the target tried to kill, only to get him in trouble with the authorities.
 


dnd4vr

The Smurfiest Wizard Ever!
Some of these yes, many of them maybe depending on the encounter situation, some no.
 

I so wish breakdancing were a thing for a pseudo-medieval setting. It would be so hilarious to Command Breakdance on someone in full plate armor. lol

But some of those I would not allow because they are either too vague or require a qualifier to carry out.

Also, Sleep is iffy if they are standing up, since falling to the floor will likely wake they right up again. I prefer Faint because that is more what you see in movies and TV when a person passes out and falls down. Hitting the floor generally does not revive a fainted person, the way it can wake up a sleeping person.
 

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Also, Sleep is iffy if they are standing up, since falling to the floor will likely wake they right up again.
I don't make them actually fall asleep, but they usually lie down and close their eyes. Which is great for melee and neutral for ranged. Or just close their eyes if they sleep standing up. Hence the discount blindness.
 

Oofta

Title? I don't need no stinkin' title.
I don't know. A DM once commanded my fighter in armor to "jump" while on a ship. He also ruled that if you were in armor you sank like a rock - immediately straight to the bottom*.

In any case I jumped - to the middle of the boat because that was satisfying the command while not doing something stupid. He said "you know what I mean" and told me I had to jump off the boat. I made light of it but it actually pissed me off. Fortunately the ship was docked so I could "walk" to shore. Because like I said armor = PC made of solid stone for him.

So that's the problem I have with some of the commands. Kill? Kill what? A fly? Time? That half finished ale? The caster?

So I stick with the standard stuff - because what's good for the goose is good for the gander and I don't ever want an NPC commanding a PC to jump while they're next to a cliff that has a 1500 ft drop.

*Why is it that some DMs seem to hate PCs in heavy armor and go out of their way to screw them over? This is a trend I've seen in public games.
 

aco175

Hero
Some of those sound open to interpretation. We used to have Die, which would make you pass out, kind of like a sleep spell.
 


jgsugden

Legend
As a DM, I always put myself into the shoes of the listener and determine what they think the command means, and then have them follow it if they fail the saving throw. When a PC is impacted, I ask the player what they think the command is meant to require, and then ask them to do that thing. If the player metagames and lies about what they think the intent was (IMO), then they can expect some karma to come their way down the road.
 

Undrave

Hero
*Why is it that some DMs seem to hate PCs in heavy armor and go out of their way to screw them over? This is a trend I've seen in public games.
I think it's because they think that if the PC isn't taking damage it's not fair? Or they don't get that characters who invest in heavy armor and choose class with those porificiencies should get to not be hit from time to time because they spent opportunity on that! If I pick a Fighter and don't go for a DEX build, forgo a higher damage weapon to carry a shield and spend good money on plates, I don't expect to be punished for my investment the same way not every friggin' monster a Caster targets happens to have Legendary Resistance!
 

doctorbadwolf

Heretic of The Seventh Circle
In Eberron, there are legalese words that have been part of Galifaran Common for hundreds of years, that mean fairly specific stuff. They are known in meaning to everyone on Khorvaire who speaks common, and are explained in full as part of arrests and before testimony is given in courts.
I don’t actually have real words bc I’m lazy, I just describe what the word means. They also aren’t really helpful in a fight. Stuff like “tell the judge everything you know about the case, honestly and thoroughly.” is very useful in a court, though.
 

Lanefan

Victoria Rules
To the above list, feel free to add:

Sit
Stay
Fetch (throw something)
Freeze
Kneel
Clap (if target is carrying something you'd rather it drop)
Disrobe
Drink (toss target a vial of some unpleasant liquid if none already nearby)
Swim (if on a boat or near water)
Breathe (rare: if target is for some reason trying to hold its breath)
 



aco175

Hero
I agree with words like jump having loopholes. The point of the spell is that the target would not deliberately harm himself knowingly. Just using command and pointing to the edge of the ship would not make the target willingly jump overboard. Use it on the PCs and they would just jump in place, should be same on the monsters.

We used to use this a lot in 2e and it mostly came down to only a few command words.

There was also a big discussion on if you needed to know the language to target monsters. There was discussion on real world languages and how many words in non-english languages we knew. Then we went over if your life depended on knowing a few words in orc or giant and if you would know a handful of words. In the end we let a handful of words target most monsters with languages but limited it to the most common 10 or so. Something like Aquan or bullywug croaking was out.
 


Eltab

Hero
(If your group uses Drunkenness rules, toss over a bottle of vodka, gin, &c)
Drink !

(Toss over Sleeping Beauty's magical apple)
Feast !
 

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