Narrin does have an arrow nocked, but he didn't declare a Ready Action (a mistake.)
There is no surprise round. Both Claire and Narrin are Flat-Footed.
Initiative is rolled on d20s. Claire rolls a 7. Narrin rolls a 13. Claire has a + 7 modifier (+ 3 dexterity, + 4 Improved Initiative.) Narrin has a + 1 modifier (+ 1 dexterity.) They tie at 14.
I do not know how ties are resolved in 3rd edition. I'm guessing the person with the higher modifier wins ties, though. Claire has the higher modifier, so she wins the initiative.
Claire casts Hold Person on Narrin. She loses the Shocking Grasp charge in the process. But that's fine with her: she has no intention of closing with this huge, armored, and heavily armed foe. Hopefully, she can stop him from closing with her.
Casting a spell usually provokes an AOO, if the foe is within melee range. But Narrin is 40 feet away. Narrin does not get an AOO, even with his bow.
Narrin is entitled to a Will save. His Will save is lousy (+ 1) and Claire's Hold Person DC is 16 (+ 3 for the spell level, + 3 for Claire's Intelligence.)
Narrin rolls a 12, and fails the roll. He freezes in place, momentarily helpless.
Claire, realizing her spell worked, takes her move action, and moves 25 feet towards Narrin. She warned this brigand - for that is what she thinks he is - to leave her be. She gave him every chance. But he said he was going to kill her. He still has that bow in hand, arrow nocked. She will close and deliver a Coup de Grace.
Claire's move places her 15 feet from Narrin (a serious mistake)
Narrin declares a Full Round Action to break the Hold.
Next round.
Claire cannot make a Coup de Grace this round, because she's still 15 feet away. She must make a move action to reach Narrin, and a Coup de Grace is a Full Round Action.
Claire readies her second Shocking Grasp, moves, and touches Narrin (+ 4 for a helpless target, + 5 because a helpless target is considered to have Dexterity 0, ignores armor, and Narrin put aside his shield to use his bow.)
Claire rolls a 7 and hits. She would only have missed on a 1 (had she attacked with her long sword, she would have missed on a 6 or less.)
Claire delivers 18 points of damage to Narrin. He is outlined in blue electrical glory for a moment, and a silent scream rushes through his body. But he had 42 hit points, and survives the attack.
Narrin now rolls his save again. He needs to roll a 15 or higher. Luckily for him, and unfortunately for Claire, he rolls a 17, and breaks free.
Narrin now immediately acts (his Full Round Action was last round. It's now this round. And it's payback time.
Narrin draws his heavy pick as a move action, then draws his long sword as his second move action. Towering over Claire, he raises his weapons in a gesture of doom. (He should have attacked with the heavy pick immediately, but Narrin is proud, and wanted to show off. He wanted to show this girl just how mighty he was, and how helpless she was. In doing so, he gave her a chance to act.)
Had Narrin attacked with the heavy pick, he would have needed a 6 or better to hit, and would have inflicted 1 - 6 + 5 points of damage.
Claire realizes she is in trouble, for she is toe to toe with this huge warrior.
Claire makes a Double Move backwards to the underbrush at the other side of the glade, ending her move around 55 feet from where Narrin is. That's a full round action, so Claire can cast no spells this round. But, she will live to cast spells next round!
Narrin considers ...
Narrin realizes he won't catch her (a Charge or Double Move won't bring him into range this round. A Run would enable him to close, but he can't attack while running, and she could just keep going.)
Narrin drops his heavy pick (a free action), draws his throwing axe, a move action, then hurls it at Claire's back.
Narrin rolls a 12. He has + 5 BAB, + 4 Strength, but she is 60 feet away so that is a - 5. His modified roll is a 16. Her AC is 17, so he misses. He curses loudly as she barely dodges it.
Claire whirls and lets loose withc Melf's Acid Arrow. The magical arrow appears and rockets across the glade at Narrin. This is a ranged touch attack.
Claire rolls a 12. She has BAB + 2, Dexterity + 3, and no range penalty. The arrow slices right through Narrin's armor as if it was not there, plunges into Narrin, and begins disgorging it's acid. Narrin clutches at it, doubling over in pain, then recovers, snarling. Claire rolls 5 points of damage for this round (the acid will continue into next round.) Narrin has 23 hit points of damage on him.
Narrin charges. This moves him 40 feet towards Claire. It isn't sufficient to bring him into melee range, unfortunately for him.
Claire knows that she can outrun this charging fighter. Even though the vegetation behind her is thick and matted, she can easily maintain her distance.
Claire moves backwards into the brush, taking her move action of 30 feet (however, it is not 30 feet, but 15 feet because it is Difficult Terrain.)
Claire then casts Fireball on the charging Narrin. The Fireball detonates, lighting the glade in brilliant glory, then rising high into the air before dissipating into a large cloud of smoke (which alerts everything for miles around that something is afoot.)
Narrin rolls his Reflex Save. He rolls a 19, and takes half damage. Half damage is 9 points. Then the second round of the Melf's Acid Arrow delivers another 5 points of damage. Narrin has taken 37 points of damage. He has 5 hit points left. He is in trouble.
Narrin realizes he cannot catch this elusive girl. His armor is too heavy, and she is just too fleet of foot. He dropped his bow and heavy pick 40 feet back, he has thrown his axe, so what is he to do? He still has his long sword, but the girl will undoubtedly throw another distance spell.
Should he dive into the nearby brush for concealment? Yeah, that's a good idea, he thinks. He takes his move action of 20 feet to move into concealment. He opts for Total Concealment, knowing another successful spell is going to kill him, and hoping the elven girl doesn't have another Fireball.
Now, Claire and Narrin are roughly 40 feet from each other.
Claire sees she is no longer being pursued, and drops into Total Concealment also. She does not want another axe thrown her way, or a hammer, or whatever else the huge warrior out there might think up.
For some time, nobody speaks, but rustling in the underbrush allows both Claire and Narrin to at least know the other is nearby. Neither dares to stand up and do a Spot, though, afraid of a killing attack.
Finally, it comes down to solique.
Claire, guessing that Narrin is hurt badly, calls on him to surrender, to walk into the glade and throw down his weapons.
Narrin, calls on Claire to surrender, informing her that she will not escape. If he does not hunt her down, his friends will. And he has lots of friends here, in Damara!
Another long silence ...
Claire begins crawling towards the sound of Narrin's voice, hoping to Spot him through the brush, and attempting to move silently.
Narrin rolls an opposed check: listen versus move silently. Narrin rolls a 10. Claire rolls a 10. Claire's higher Dexterity swings it, giving her a 13. Narrin does not hear her approach.
Now Claire rolls an opposed check: spot versus hide. She rolls a 10 (modified to 13 for Spot ranks, and then to 15 for Dex). He rolls a 12 (modified to 14 for Dex, and to 19 for Underbrush.) She does not see him.
Now Narrin pulls the same trick. The opposed check is rolled: Claire rolls a 12 (modified to 15) to Move Silently, Narrin rolls a 16 to Listen, no modifiers for Wisdom. Now Narrin hears her coming.
Another opposed roll: spot versus hide. Narrin rolls a 12 for spot (modified to 16 for 4 ranks of spot, and 18 for Dex), Claire rolls a 13 (Dex + 3 makes it a 16, the Underbrush makes it a 21) Narrin does not see Claire.
They both move 5 feet towards each other this round (I'm guessing crawling through underbrush doesn't get you far in a 3rd Edition round.) They are now 30 feet from each other.
Claire stops moving, and peers through the underbrush.
Opposed check: listen versus move silently. Claire rolls a 15, Narrin rolls a 7 (Dex + 2). Claire now hears him.
Opposed chec: spot versus hide. Claire rolls a 17. Narrin rolls a 9 (Dex + 2 and Underbrush + 5 make this a 16.
Claire spots Narrin in the grass.
Claire stands up, a move action, then declares a Ready Action: If he draws a weapon, or tries to stand up, her Magic Missile spell will go off.
Claire, hands readied and threatening, smiles gently at Narrin, and quietly informs him that she has a spell trained on him. If he surrenders, she will allow him to live. If he tries to stand up, tries to grab a weapon, or anything else, she will kill him.
Narrin agrees to surrender. But Narrin is not an honorable man, and he will do what it takes to win against this slip of a girl. And capture her, instead of being taken prisoner himself!
He disarms, as she demands. He holds his hands outward, as she demands.
Claire, has a problem. Does she tie him up? He could make a move and try to grapple her. Does she demand he lead her to the healer, while keeping a spell trained on him? The moment she looks the other way, this brigand will strike at her. Does she simply kill him now? She is reluctant: this brigand deserves death, but Claire is a reluctant killer, and in any case this brigand knows where the healer is, and she does not.
What should she do? Hmmm ...
EDIT: Just did a major modification of the combat. Check Narrin's actions again.