Storm Raven
First Post
Edena_of_Neith said:(humor, request)
Help me out here, folks.
We've had three example combats. In one (mine) it appears Claire has the upper hand, and will take Narrin prisoner. In another, Claire kills Narrin with no damage to herself. In yet another, Claire simply turns and runs away, leaving Narrin to sulk.
And yet ...
Claire was right there, only 40 feet away, and Narrin had his (enormous) bow ready.
Are you saying that Narrin the accomplished fighter cannot defeat the Cute Elven Mage, the wizard known as Claire?![]()
As built, probably not. A lack of appropriate equipment hampers non-spellcasters more significantly than it hampers spellcasters, since spellcasters keep their spells. Plus, Narrin's feat selections and mundane equipment are not very well chosen. Here is a revised version of Narrin:
Narrin; 5th level Human Fighter; CR 5; Medium humanoid; Str 18, Int 11, Wis 13, Dex, 15, Con 15, Cha 10; Fort +7, Reflex +4, Will +5; HD 5d10+10; HP 42; Init +2; Move 20 feet (base 30 feet); Face/Reach 5 feet/5 feet; AC 18 (+6 armor, +2 Dex), touch AC 12, flat-footed AC 16; BAB/Grapple +5/+9; greatsword +11 melee (2d6+9, slashing, 19-20 x2), orcomposite longbow +8 ranged (or +6/+6 ranged)(1d8+4, piercing, 20 x3, 110 feet x10), or warhammer +9 melee (1d8+6, bludgeoning, 20 x3), or dagger +9 melee (1d4+4, slashing or piercing, 19-20 x2, 10 feet x5), spiked gauntlet +9 melee (1d4+4, piercing, 20 x2); SQ none; AL N; Feats and Skills: Iron Will, Point Blank Shot, Power Attack, Rapid Shot, Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Handle Animal +5, Jump +4, Ride +12, Swim +6, Spot +9; Equipment: +1 greatsword, +1 breastplate, +1 cloak of resistance, mighty (+4) masterwork composite longbow, warhammer, dagger, spiked gauntlet, 2 potions of cure light wounds, potion of enlarge person, potion of bull's strength, 20 arrows. He speaks Common.
I would probably also give him a warhorse and appropriate tack and harness. A fighter of his level can easily afford it, and it would offset his lower movement in the outdoors.
For completeness, here is a revised version of Claire:
Claire; 5th level Elven Wizard; CR 5; Medium humanoid (elf); Str 10, Int 18, Wis 11, Dex, 17, Con 15, Cha 13; Fort +6 (+8 against enchantments), Reflex +5 (+7 against enchantments), Will +5 (+7 against enchantments); HD 5d4+10; HP 24; Init +7, Move 30 feet; Face/Reach 5 feet/5 feet; AC 14 (+1 natural, +3 Dex), touch AC 13, flat-footed AC 11; BAB/Grapple +2/+2; rapier +2 melee (1d6, piercing, 18-20 x2), or longbow +5 ranged(1d8, piercing, 20 x3, 100 feet x10), or dagger +2 melee (1d4, slashing or piercing, 19-20 x2, 10 feet x5); SQ low-light vision, immune to sleep spells and effects, elf blood, familiar (rat); AL NG; Feats and Skills: Alertness (when familiar is within 5 feet), Craft Wondrous Item, Improved Initiative, Scribe Scroll, Skill Focus (Concentration), Concentration +13, Knowledge: Arcana +11, Listen +2 (+4 from Alertness), Search +8, Spellcraft +13, Spot +5 (+7 from Alertness); Equipment: rapier, longbow, dagger, +1 amulet of natural armor, +1 cloak of resistance, +2 headband of Intellect, 20 arrows, scroll of mage armor, 2 scrolls of detect magic, scroll of obscuring mist, scroll of comprehend languages, scroll of expeditious retreat, scroll of reduce person. She speaks Common, Elven, Draconian, Sylvan, and Orcish. Spells (save DC 14 + spell level):
0th level: Acid splash, disrupt undead, light, ray of frost.
1st level: Mage armor, magic missile x2, shocking grasp.
2nd level: Melf's acid arrow, protection from arrows, scorching ray.
3rd level: Hold person, fireball.
Claire's Rat Familiar; CR -; Tiny magical beast; Str 2, Int 8, Wis 12, Dex, 15, Con 10, Cha 2; Fort +2, Reflex +4, Will +5; HD 1/2(5d4+10); HP 12; Init +2, Move 15 feet, climb 15 feet, swim 15 feet; Face/Reach 2.5 feet/0 feet; AC 17 (+3 natural, +2 size, +2 Dex), touch AC 14, flat-footed AC 15; BAB/Grapple +2/-10; bite +6 melee (1d3-4, bludgeoning, slashing, and piercing, 20 x2); SQ low-light vision, scent, improved evasion, share spells, empathic link, deliver touch spells, speak with master; AL NG; Feats and Skills: Stealthy, Weapon Finesse, Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10.
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