From the new perspective gained in this thread, has comments and questions on the Rogue:
(chuckles) Perhaps Lidda the Rogue is also watching Claire ... and Narrin also. She is scouting for her friends (Tordek, Jozan, and Mialee) and she (like Narrin) came to scout out the situation concerning this girl.
(Tordek, Jozan, and Mialee are several hundred feet away, over the crest of another hillock.)
Lidda has successfully Moved Silently and employed her Hide skills. Claire and Narrin are not at all aware of her (they are so busily engaged in threatening each other, to pay attention to a third danger ... or to the fourth danger, which Lidda has noticed: there is a dire bear about 300 feet away, it's moving this way, and the chitter-chatter in the clearing has aroused it's attention. And dire bears here, in Damara, will attack, kill, and eat humans and elves alike. The dire bear is not aware of Lidda, however. Lidda is an accomplished rogue.)
Now Lidda could attack. She WON'T attack. (her job is to gather information and scout for enemies, and that's what she's doing. She would never attack.)
But what could she do if she did attack, either Claire or Narrin, or the dire bear?
Well, let's say she's 11th level, so ...
She could fire her Light Crossbow. Damage would be 1-8 19-20/x2. She'd have Surprise, so she'd act, then initiative would be rolled (she probably would win initiative and be able to fire again.)
She has the Rogue's Sneak Attack. Claire, Narrin, and the dire bear are all Flat-Footed. They are denied their Dexterity and Dodge bonuses. So her Sneak Attack would go off. Indeed, if she then won initiative after the Surprise Round, she could Sneak Attack a second time.
Damage from her sneak attack is 6d6. Claire and Narrin are both just within her 30 foot range. The dire bear, is out of range still (but not for long, at the rate it's advancing.)
Thus, Lidda could fire at Claire, and inflict 1-8 plus 6d6 points of damage (average 26 to 27 points.) Lidda's bolts are + 3, so the damage would increase to 29 to 30 points. On a Critical, average damage would be 1-8 tripled, +9 (+3 tripled), plus 6d6 (average of 45 to 46 points of damage.)
This may well happen, because Lidda chose the Improved Critical Feat. Her Critical Threat Range with the Light Crossbow is actually a 17-20. With a Critical Hit (doing 45 to 46 per hit) and Improved Initiative (Lidda with her extremely augmented dexterity of 27 is likely to beat all of them to initiative, so with her second shot this comes to 90 to 92 points of damage, or 45 to 46 to both Narrin and Claire - Claire's Protection from Arrows would stop 10 points, and Claire would still die.)
Unless DR 10/magic means that the spell doesn't protect against magical weapons at all, in which case Claire is really dead.
Lidda listens to the heated conversation between Claire and Narrin, learning about the healer for the first time, knowing full well Narrin came down from the hillock (and undoubtedly has a large stash of treasure there), and wondering which of these two people the bear is going to eat first?
(If someone has Lidda's template, and would post it to this thread, that would be great.

)
EDIT: And yes, I just massively upgunned Narrin. But he's been defeated enough. It's his turn to overawe some people. Just say he got lucky. Really lucky. He got his hands on something no character of his level should ever have had.
He is not here on his horse because he had to move 3,000 feet from the hillock to the glade, and a horse would have made noise and alerted Claire (who then, might have taken cover, or concealment, or prepared a trap, or heaven knows what else.) Also, there are no roads between the hillock and the glade, so riding would have been hindered (but not halted) by the woodland.
Had Claire been so foolish as to stay on the distant road, Narrin would have taken his horse. But Claire knew better: EVERYONE avoids that road like the plague, since it's an obvious target.