Eternalknight
First Post
In particular, challenge rating.
GIAK
Hit dice: 1d8+5 (9hp)
Initiative: +0
Speed: 20ft
AC: 14 (+3 studded leather, +1 buckler)
Attacks: By weapon +1 melee
Damage: By weapon +1
Face/Reach: 5ft x 5ft/5ft
Special Qualities: Darkvision 60ft, +2 saves vs inhaled poison, fire resistance 5
Saves: Fort +4, Ref +0, Will -1
Abilities: Str 12, Dex 10, Con 14, Int 7, Wis 9, Cha 6
Skills: Listen +1, Spot +1
Feats: Toughness
Climate/Terrain: Darklands
Organization: Gang (5-10), band (10-100) or warband (40-400)
Treasure: Standard
Alignment: Neutral Evil
Challenge Rating: 1
Advancement: By character class.
Giaks are ferocious fighters, spawned in the dark depths of Helgedad. They are the mainstay of the Darklord armies.
Giaks are short and squat, with grey/green skin and yellow fangs. In battle, they are relentless, and they often ride Doomwolves into melee. They are quite good at following orders and they respect strong leaders; but should a leader show weakness, their nerve breaks and they will flee. The Darklords combat this flaw by providing Giak warbands with Gourgaz leaders.
Giaks have very sensitive eyes (which grants them Darkvision 60ft). Their repertory system has defences against toxins (+2 saves vs inhaled poison) and their body fat shields them from the intense heat of the Darklands (fire resistance 5).
GIAK CHARACTERS:
A Giak may advance in levels in a character class. Barbarians and fighters are common, with fighter being their favoured class.
GIAK
Hit dice: 1d8+5 (9hp)
Initiative: +0
Speed: 20ft
AC: 14 (+3 studded leather, +1 buckler)
Attacks: By weapon +1 melee
Damage: By weapon +1
Face/Reach: 5ft x 5ft/5ft
Special Qualities: Darkvision 60ft, +2 saves vs inhaled poison, fire resistance 5
Saves: Fort +4, Ref +0, Will -1
Abilities: Str 12, Dex 10, Con 14, Int 7, Wis 9, Cha 6
Skills: Listen +1, Spot +1
Feats: Toughness
Climate/Terrain: Darklands
Organization: Gang (5-10), band (10-100) or warband (40-400)
Treasure: Standard
Alignment: Neutral Evil
Challenge Rating: 1
Advancement: By character class.
Giaks are ferocious fighters, spawned in the dark depths of Helgedad. They are the mainstay of the Darklord armies.
Giaks are short and squat, with grey/green skin and yellow fangs. In battle, they are relentless, and they often ride Doomwolves into melee. They are quite good at following orders and they respect strong leaders; but should a leader show weakness, their nerve breaks and they will flee. The Darklords combat this flaw by providing Giak warbands with Gourgaz leaders.
Giaks have very sensitive eyes (which grants them Darkvision 60ft). Their repertory system has defences against toxins (+2 saves vs inhaled poison) and their body fat shields them from the intense heat of the Darklands (fire resistance 5).
GIAK CHARACTERS:
A Giak may advance in levels in a character class. Barbarians and fighters are common, with fighter being their favoured class.