in this sense, when I was playing Tomb of Anihilation I made a house rule that both rangers and outlanders don't automatically succeed in foraging and navigation, I chose to give the ranger double proficiency on navigation checks and the outlander double the food yeld when foraging. Both those changes were explained to the group in session 0 with my reasoning so no one would feel cheated.I mostly house rule 5E to get it to work more like older editions where exploration is actually a challenge, combat isn’t a foregone conclusion and slog, etc.
Yeah, that's almost exactly what I did. Gave them advantage instead, but same idea. Even that was too much. So if I run an exploration-focused 5E game again I'll simply ban outlander and force the ranger to take the "optional" features from Tasha's instead.in this sense, when I was playing Tomb of Anihilation I made a house rule that both rangers and outlanders don't automatically succeed in foraging and navigation, I chose to give the ranger double proficiency on navigation checks and the outlander double the food yeld when foraging. Both those changes were explained to the group in session 0 with my reasoning so no one would feel cheated.
In my experience it worked fine, because my players suck at rollingYeah, that's almost exactly what I did. Gave them advantage instead, but same idea. Even that was too much. So if I run an exploration-focused 5E game again I'll simply ban outlander and force the ranger to take the "optional" features from Tasha's instead.
them getting advantage on navigation is actually as intended, as thats what having a map actually gives RAW from memory.in this sense, when I was playing Tomb of Anihilation I made a house rule that both rangers and outlanders don't automatically succeed in foraging and navigation, I chose to give the ranger double proficiency on navigation checks and the outlander double the food yeld when foraging. Both those changes were explained to the group in session 0 with my reasoning so no one would feel cheated.
No house rules in the most common sense of the word.Idea swiped from here D&D 1E - Common House Rules for AD&D?
What are your most used house rules or common ones.
One I use is on a crit the first set of dice is maxed out. Curiously I find that new players prefer to roll all the dice instead.
So I’m interested in what your doing? Feat for everyone at first level? Zero level funnels? What?
I have found this is the most common one at the tables I've been at.Variant Human is banned, but everyone gets a Feat at level 1.
There's a lot of Feats that it doesn't make a lot of sense to have to wait til level 4 for. I probably should curate the list to make sure people aren't always taking the best Feats, but so far I haven't run into too many problems. I have my eye on Heavy Armor Master though.I have found this is the most common one at the tables I've been at.