These are a few house rules I've come up with.
Rule 1: Read magic is now a class skill available to all spell-casters
Rule 2: Knowledge dungeoneering is replaced by knowledge dungeons. Same effect, shorter spelling
Rule 3: Modified UA rules. You can choose to burn a level to reduce ECL levels. This level burning can be taken every three levels, discounting first level. You'll eventually catch up with the others and in effect your character will have normal saves again.
Rule 4: Clerics get scribe scroll as a bonus feat at 1st level and at 5th level get Brew potion.
Rule 5: No more cross-class skills. You can now purchase any skill at 1 skill point per rank. However, the selection of skills must be based on character background and DM approval.
Rule 6: The material spell components for spells are only needed to create a special ink to inscribe spells into the spell-book or onto scrolls. The spell-components are also used to make magical items. Other wise, only verbal/somatic components are needed for the actual casting, once the spell is scribed. Note: you must use the material components to create the ink each time you wish to scribe the spell onto a scroll.
Rule 1: Read magic is now a class skill available to all spell-casters
Rule 2: Knowledge dungeoneering is replaced by knowledge dungeons. Same effect, shorter spelling
Rule 3: Modified UA rules. You can choose to burn a level to reduce ECL levels. This level burning can be taken every three levels, discounting first level. You'll eventually catch up with the others and in effect your character will have normal saves again.
Rule 4: Clerics get scribe scroll as a bonus feat at 1st level and at 5th level get Brew potion.
Rule 5: No more cross-class skills. You can now purchase any skill at 1 skill point per rank. However, the selection of skills must be based on character background and DM approval.
Rule 6: The material spell components for spells are only needed to create a special ink to inscribe spells into the spell-book or onto scrolls. The spell-components are also used to make magical items. Other wise, only verbal/somatic components are needed for the actual casting, once the spell is scribed. Note: you must use the material components to create the ink each time you wish to scribe the spell onto a scroll.
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