the Jester
Legend
I'm excluding classes that I really think should be multiclasses (e.g. swordmage) and those that are too niche or one-off to make it into the early game in my opinion (e.g. spellthief). Also those that, IMHO, existed just for the sake of existing or 'filling out the grid' (e.g. invoker).
Common: Cleric, fighter, rogue, wizard.
Uncommon: Barbarian, bard, druid, ranger, warlord
Rare: Assassin, monk, paladin, psionicist (or psion, or mentalist, or whatever we call it), shaman (or whatever we call our spirit guy), shapechanger (D&D has never had a dedicated shapechanging class but I think we need one- druid is too spread across different shticks), sorcerer, specialist wizards (necromancer, evoker, etc), warlock.
I'm sure I missed some, but that's my basic list.
Common: Cleric, fighter, rogue, wizard.
Uncommon: Barbarian, bard, druid, ranger, warlord
Rare: Assassin, monk, paladin, psionicist (or psion, or mentalist, or whatever we call it), shaman (or whatever we call our spirit guy), shapechanger (D&D has never had a dedicated shapechanging class but I think we need one- druid is too spread across different shticks), sorcerer, specialist wizards (necromancer, evoker, etc), warlock.
I'm sure I missed some, but that's my basic list.