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D&D (2024) Uncommon items - actually common?


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Maxperson

Morkus from Orkus
The god of Magic sets the price for Arcane spells via the Weave/Aether/Fade/Source.

The god of Trade sets the price for Divine spells via their portfolio.
Divine spells also go through the Weave. No Weave, no spells of any sort.
 
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Maxperson

Morkus from Orkus
I mean arcane spells materials are paid to the Weave directly.

Divine spells are managed by the God of Trade, Wealth, or Order.
Well, no. If gods could dictate what components were used in divine spells, each god would have different components for the same spells. The god of trade would use coins to cast suggestion, the god of murder a dagger, the god of nature an herb that influences, and so on.

The gods don't dictate which components are used. Either the Weave(magic) does on its own, or the god of magic would.
 

TwoSix

Magic 8-ball says "Not Encouraging"
Well, no. If gods could dictate what components were used in divine spells, each god would have different components for the same spells. The god of trade would use coins to cast suggestion, the god of murder a dagger, the god of nature an herb that influences, and so on.

The gods don't dictate which components are used. Either the Weave(magic) does on its own, or the god of magic would.
Having the god of Trade or Commerce manage the transaction between divine spells and components is actually some pretty interesting worldbuilding.
 

Maxperson

Morkus from Orkus
Having the god of Trade or Commerce manage the transaction between divine spells and components is actually some pretty interesting worldbuilding.
Sure, but it can't be the default since it would work out more like how I suggested above. Using the god of trade to do it falls into the same category as using the emotional connection of the caster like we spoke about upthread.
 

Maxperson

Morkus from Orkus
Using the God of Trade to do it does open up some interesting possibilities where you could bargain for different component use for your spells or to add a cost to spells that don't have one already.
 

tetrasodium

Legend
Supporter
Epic
Dive spells also go through the Weave. No Weave, no spells of any sort.
Eberron and dark sun would disagree while disproving your setting specific lore
Sure, but it can't be the default since it would work out more like how I suggested above. Using the god of trade to do it falls into the same category as using the emotional connection of the caster like we spoke about upthread.
Neither can what you "suggested" because it was a tangent stemming from taking about the core mechanics themselves and you are trying to "suggest" setting specific lore.
 

Maxperson

Morkus from Orkus
Eberron and dark sun would disagree while disproving your setting specific lore
Not according to the 5e core rules. Those places don't call it the weave, but the magic comes from something somewhere which is the equivalent. 5e changed a lot, just like Eberron is part of the multiverse now.
 

Well, no. If gods could dictate what components were used in divine spells, each god would have different components for the same spells. The god of trade would use coins to cast suggestion, the god of murder a dagger, the god of nature an herb that influences, and so on.

The gods don't dictate which components are used. Either the Weave(magic) does on its own, or the god of magic would.

Worldbuilding opportunity missed here, but hey... It also coherent that a third party is involved because if not, different gods would grant more divine magic in extraordinary case instead of limiting the resurrection of one of their champion because his stupid friends can't find a 10,000 gp diamond...
 

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