Vaalingrade
Legend
I'd rather the gods not have anything to do with non-divine magic.Its. Magic. The god of trade sets the price. There we go.
Rather, I'd say the strong and weak economic forces are naturally-occurring forces in the D&D universe.
I'd rather the gods not have anything to do with non-divine magic.Its. Magic. The god of trade sets the price. There we go.
Yes, that would definitely reduce the number of arguments about how much it cost to cast revivify, because no one would argue what a dtagonshard is worth.Not at all. A diamond (singular) is a thing that can be valued. Diamonds plural are a commodity that should be listed however that commodity is valued such as "3 dragonshards worth of diamonds" and an associated 100gp/dragonshard listed somewhere.
Why wouldn't the god of magic set the price?Its. Magic. The god of trade sets the price. There we go.
Giving it in terms of ounces doesn't solve anything. Because then you need to know all that ruby dust grinding crap. And players are then trying to weasel out of paying the intended cost by using cruddy rubies. So now you need to know the price of crappy rubies, how many ounces of dust they produce, how long it takes to grind them, etc.
Its literally the give a mouse a cookie situation.
Argument with the god of prices.Why wouldn't the god of magic set the price?![]()
Let's hope it's a better fight than the Tyson match the other night!Argument with the god of prices.
Clearly they need the services of the god of arbitration.Argument with the god of prices.
Generally, I'm happy if the players can remember the name of the country their characters are in.![]()
It is more realistic in a sense that it is unrealistic that everyone in the world uses the same currency which is neatly decimal.
With more abstract system we can assume that there is more realistic variety of money in the fiction without having to deal with the currency conversion and mathematics hell it would produce if we tried to track all these individual valuables.
So 6 abalone shells are worth a kingdom?In my game, I reserve non-decimal currency to very out-of-the-way places the characters can visit. Like a red seashell being worth 8 white seashell being each worth 13 yellow seashells.
No I think it would do something very different in a good way using dragonshard as the fantasy horsepower/btu/volt equivalent encouraging players to ask thematically appropriate questions like "I'm a cleric of Pelor, his portfolio is sun & agriculture. Since it's past the limit on revivify & Alice isn't high enough level to cast raise dead on Bob. Can I consult the church records to see if there are any records of a lower level cleric in desperate need like us successfully casting raise dead at noon in a field like the local farms and five or more dragonshards as the spell's material component offering?". Instead of an argument you have an interesting exercise in collaborative problem solving... IoW the exact type of emergent fiction & creative problem solving that 5e's needlessly excessive simplicity is supposed to fuel.Yes, that would definitely reduce the number of arguments about how much it cost to cast revivify, because no one would argue what a dtagonshard is worth.