Kaptain_Kantrip
First Post
Thanks for being more specific about your personal experience with this type of game. I have no White Wolf/Storyteller System experience, so I can't speak for the merits or flaws of its mechanics, though I personally tend to dislike "dice pool" (bucket of d6) systems in general.
Are you sure that your experience wasn't caused by bad RPers?
The "pre-adventure" adventures I've played in were great, full of fun, and we never, ever charged the ogre with our daggers. Subtlety and deception were the order of the day, because we knew we were horribly outmatched and would get creamed if the ogre got its dirty paws on us. Running away and getting help (warning the village), sneaking around the ogre, setting traps, or outwitting the ogre were how to best deal with it. Outright challenging it mano y mano was a last resort every time.
It was fun to be terrified.
It was fun to run around screaming "The ogres are coming! The ogres are coming!"
It was fun to be forced to deal with challenges with our wits and not our swords.
YMMV, but I don't think we are "deluded" in thinking this sort of fun makes for more interesting RPing experiences and richer character development.
Are you sure that your experience wasn't caused by bad RPers?
The "pre-adventure" adventures I've played in were great, full of fun, and we never, ever charged the ogre with our daggers. Subtlety and deception were the order of the day, because we knew we were horribly outmatched and would get creamed if the ogre got its dirty paws on us. Running away and getting help (warning the village), sneaking around the ogre, setting traps, or outwitting the ogre were how to best deal with it. Outright challenging it mano y mano was a last resort every time.
It was fun to be terrified.
It was fun to run around screaming "The ogres are coming! The ogres are coming!"
It was fun to be forced to deal with challenges with our wits and not our swords.
YMMV, but I don't think we are "deluded" in thinking this sort of fun makes for more interesting RPing experiences and richer character development.
Last edited: