Vaalingrade
Legend
I don't think anyone wants the (kinda dumb) stats of a D&D werewolf (of vampire. Why are D&D stats for classic monsters always a failure?), they want to shift to full on crinos wolfman instead of having sad claws or bad teeth.
Remove Gnomes, and I'll upvote Lizards.I am still open to negotiating deals for either upvoting lizardfolk or not downvoting them in return for my not downvoting something or specifically downvoting something else.
Save the gnomes!!Remove Gnomes, and I'll upvote Lizards.![]()
The goblins. Save the Goblins.Save the gnomes!!
I think I'd replace the Genasi with the Half-Elf.I think the top-ten is going to look like this:
Aasimar
Dwarf, Mountain
Genasi, Water
Githzerai
Gnome, Forest
Half-orc
Halfling, Lightfoot
Hobgoblin
Lizardfolk
Satyr
It is wrong, yes. Well, sort of."I want to turn into a powerful combat beast!" seems to be what you're defining as the goal of the player experience. (Please correct me if that's wrong.)
Because we shouldnt operate at 'full optimum' all the time. It allows for choice, it allows for variables in encounters. The idea we should always get to 'go off' just leads (all imo of course) to poor design and an increasing 'sameness' every encounter.Even in 5e, you get (at best, prior to literally level 20) only most expected-by-design fights with an actual rage as a Barbarian. Because your rages per day top out at 6 prior to becoming unlimited at 20. Really? Raging, the thing you become a Barbarian specifically for, is something you only get to do half of the time for most characters, if you actually follow the encounter amounts expected by the designers?*
the does still needs to be altered so you get to experience the core game play you picked not a worse fighter for rageless barbarian.Because we shouldnt operate at 'full optimum' all the time. It allows for choice, it allows for variables in encounters. The idea we should always get to 'go off' just leads (all imo of course) to poor design and an increasing 'sameness' every encounter.
Resources, all kinds, should matter more.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.