Wik said:...if it is, indeed, "limitless" healing. There could be a "max HP healed" or something.
Oh man, is this ever gonna bug the resource management fans. There'll be a whole lot of campains that do not allow this one.Voadam said:Infinite full heals between combats for a feat and a cure light wounds spell.
Go full out all day without having to stop for the healers to get back their spells. Now you can adventure through a dungeon without one of the big reasons to stop and camp.
There are still many resources to conserve - spells, expendable items, uses per day items and uses per day abilities such as rage. It favours non-casters as now they can keep going all day long. Anything that favours non-casters is a good thing imo, as they get the shaft at the moment.GreatLemur said:Oh man, is this ever gonna bug the resource management fans. There'll be a whole lot of campains that do not allow this one.
Mercule said:And the paladin gets lay-on-hands why, again?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.