Complete Random Character Generator (2.0)

Saorex

Visitor
Thanks a lot. That is greatly appreciated.

By the way, I always promote new versions in several G+ communities and people like this generator. Many good comments every time. Keep up the good work!
 

Tuatara

Visitor
For some reason cleric and paladin spells just don't seem to be working for me. Nothing populates the fields. Here are some pics of the issue.

Cleric 1.pngCleric 2.pngCleric 3.png

I figure this is just something I'm doing wrong, but I can't work it out. Any help?
 
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Beltazar

Villager
I just tried it and everything seemed to work. I couldn't duplicate your error.

Only 2 cleric domains receive an additional cantrip (Light and Nature). Does the error occur with either of these domains? Do the spells ever work for Clerics? Can you provide any additional information?

Perhaps you have an older version of Excel? Maybe you could erase the file, download it and try again?

Beltazar
 
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Tuatara

Visitor
Hmm maybe it is my version of Excel.

This error happens every time for me in both Cleric and Paladin. In the past I could get the spells to appear clicking in the Spell Field on the top sheet, the formula would appear, then the spells would populate.

I've downloaded it a few times now, and gone back to the .85 version too. Weird bug for me.

Trying a newer version of Excel now.

EDIT: My version of Excel (2007 lol) was too old. Updated to a new office package and everything works fine. Thanks for the help!
 
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Emirikol

Explorer
VERSION 8.9

Here is list of added features:
Corrected Stats going over 20
Level ability stat increases now goes to the most important stats based on class
Skills only duplicate in rare circumstances (e.g. Only on Half-Elf, Rogue)
Added ability to set Attributes in USER tab
Skills now add Proficiency Bonus
Hill Dwarf now receives +1 HP/Level
Resistances Added - (Still needs work - e.g. Dragonborn)
Monk abilities corrected (Movement speed, AC bonus, Unarmored damage)
Fixed Druid:Circle of the Land (Mountain) Spell list
Added ability to chose Background
Added ability to chose Druid:Circle of Land type
Rewrote Cleric and Wizard spell calculations (much shorter now)
Fixed Language duplication
Rangers now receive language for favorite enemy
Added ability to chose Ranger and Warlock pets
Added Ability to chose Wizard Pact

https://www.dropbox.com/sh/nhdvsyvwopdrgau/AACsiOB4Myz3BOA7wliH9naXa?dl=0


JH
 
8.9 is awesome, even better than 8.7, which I've used for about a year now. Great work!

I'm looking at adding Mystic as a class option; if you're already doing this, great, I'll just wait for you to finish. If not, I'll post it when I think it works.

My main concern is going to be adding all the new disciplines, spells, and abilities. That will be a lot of work, I think.
 

Beltazar

Villager
InfinityCircuit:

It's no problem. I'll add the Mystic and any other classes, but what book do I need to find this information?
 

Beltazar

Villager
Making good headway on the Mystic, but there seems to be conflicting/incomplete information out on the net. Unearthed Arcana isn't as thorough as this link.
https://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf

However this PDF seems to be incomplete. Page 10, Mystic Disciplines, seems to be lacking some Nomadic Disciplines and the Soul Knife Disciplines. Could you provide the missing information?

Thanks!
 

Osirusblue

Visitor
Do you think you'll update the sheet to include Xanthar's Guide to Everything new subclasses/spells? A good portion of it is updated Unearthed Arcana tweaks but I know it is probably a huge undertaking for these updates. Really, appreciate the work you've done on the sheets to date, it is my go to character sheet.
 

Emirikol

Explorer
We hope to get to it in the upcoming year, but it won't be a fast addition. I don't get my guide until xmas.

jh
 
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Beltazar

Villager
I've made good progress with the Mystic. I think the Mystic is probably very close to completion. Currently working on implementing the ability to chose spells for all classes. This will be a huge undertaking and unfortunately my job is keeping me very busy.

The goal is not only to have an NPC generator, but to eventually create a PC generator which allows total customization. Every release gets closer to this goal.

I will look into Xanthar's Guide to Everything and see what I can do.
Beltazar
 

Emirikol

Explorer
Errata 8.9

Height

Racial abilities no longer showing : Referencing wrong column.

No longer randomizing relevant class' primary ability (min maxing only the first instead): p.45 pHB
examples:
Fighter: dex or str
Monk: dex or wis
Pal: str or cha
Rgr: dex or wis


Tested Level 1 human fighter:
* No longer randomizing USER: Ability Scores: Standard array. Every character is identical.

* No longer randomizing the other 4 or 5 non-primary abilites for class list on p.45. Every character is identical.

* Need ability to shut off ability score min-maxing for class in USER otherwise every character is the same. Not sure "ranking" the importance of abilities per class is needed as it eliminates randomization. User can already min-max.

* Standard Array no longer correct numbers. Should be the ones on p.13 PHB. 15, 14, 13, 12, 10, 8. They should be set to primary (or one of the two listed primary abilities) and then the final 4-5 randomized.

I'll keep my eyes peeled for more.

jh
 
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Beltazar

Villager
I don't use the Standard Array. It's not normally something I would check. I'll look at it when I have time.

The primary abilities are ranked from the primary to least primary scores, based on class. For example. a fighter's primary stat may be STR. The first three stats are based on the PHB. The remaining stats are based on my opinion. I suppose they could be randomized, but it would take some work to make the spreadsheet work this way. This is basically a source code. If the end user wanted to change the order of stats, they certainly have that ability.

I'm not sure what you mean that every character will be the same. It's all randomized, but perhaps if you use the "Standard Array", they could be the same. Like I said, I don't use that option.

Let me look at it and see what I can do.
 

Beltazar

Villager
Briefly looking at the spreadsheet, I can see why the options for "Random Roll Ability Scores" has not been implemented correctly (or was perhaps broken at some point). At this time there doesn't seem to be a good way to check which option was chosen. I will add some lines the the MATH tab that will show which option the user chooses. That will make it much easier to follow the flow.
 

Emirikol

Explorer
Sounds good. Standard Array is what all the AL people I know use on the program.

I just happened to create another batch of PCs for the kids in my son's group an saw those things come up :)

I can re implement these things if you want from the earlier version where we had them if you want a break.

Jay
 

Beltazar

Villager
Fixed the Random Roll Ability Scores. Custom Point Buy, Standard Array and Set Attributes all work correctly now. However, stat ranking has not changed. For example, Fighters top three stats (in order) are STR, CON and DEX. Admittedly, this is not 100% in keeping with the PHB, but the stats can be set by the player at any time using the "Set Attributes" button on the USER tab. Maybe it should be set exactly as stated in the PHB. It's something to discuss.
 

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