Sir Brennen said:
Again... once per encounter. Many of the trip monsters/characters will just knock the trickie character back down again, and they won't be flipping back up this time. I don't see how that "utterly negates" trip attacks, especially with pack tactics creatures like the ones you mention.
Sure. But that's still huge IMO. A wolf/worg has a heck of a time A) getting a hit, B) getting the trip off. Say 1 in 8 attacks against a fighter type of around level 5. (AC 21, STR 16 has a >20% chance of being tripped by a worg, >7% by a wolf). Getting up out of that is very very handy. Being able to do it before your action (so you didn't even get tripped) basically negates a certain type of attack, once per encounter.
That would be a somewhat weak feat (I'd say twice/encounter would be reasonable). But for 2 skill points? It's nothing.
Same thing with the charge and the other stuff. 2 skill points, to a lot of character (rogue, swordsage, warblade, bard, ranger, barbarian) is pretty much nothing compared to a feat. Does a -2 to your least-used skill you have points in really balance *any* useful combat maneuver? Maybe for some builds, but not one I've ever seen.
That their is a limit on how may tricks you can have indicates the designers were worried people might grab a huge set of them.
They are "weak feats" but very powerful in the right situations, and nearly free for many classes/builds. Limited to 1/day, I'd still call them too much. Perhaps if each use cost an action point or something...
IMO this is moving into the "skills-and-powers" issues of 2nd edition. One could argue that no one thing in Skills and Powers was broken. But building a hugely powerful character (compared to the core books) was VERY easy. The same thing is happening with Bo9S, Complete Mage, and now CS.
A character with DR 5/cold iron at 6th level (which I will have when the party levels up again) is huge. The ability to flank from any angle (which a character can do in my party right now) is huge (+2 to everyone that attacks them). Core characters really have a hard time being useful when others are using lots of books to build. I view these tricks as another step in that direction.
Mark