Twiggly the Gnome
Legend
I got both of these books the other day and here are my first impressions of the new base classes -
Hexblade - I like this one, it's very invocative of the warlock archetype.
Samurai - I don't care for this one, I think I'll stick with the OA version.
Swashbuckler - Not bad, but I get the feeling that Duelist PrC levels would be required to create a character that fits my ideal version of that archetype.
Favored Soul - This one seems a bit idiosyncratic for a base class. If a class needs two or more words to describe it, it's usually better off as a PrC. One thing I found very off-putting was the idea of neutral character choosing between feathered or leathery wings, if I were to use this class, morally neutral characters would get gossamer wings.
Healer - This is another good one, it has a lot of mythic resonance. I can't see many players choosing this as their only character, but it seems like a good choice for a friendly NPC or a player's secondary PC in game where they play more than one member of a adventuring party.
Marshal - I think this class works best in a campaign with a heavy mass combat component. In a standard campaign I think I'd be better off using the Noble class to fill a similar role.
Warmage - I don't see any major problems with this class except that it, like the Sorcerer, is a bit bland.
Hexblade - I like this one, it's very invocative of the warlock archetype.
Samurai - I don't care for this one, I think I'll stick with the OA version.
Swashbuckler - Not bad, but I get the feeling that Duelist PrC levels would be required to create a character that fits my ideal version of that archetype.
Favored Soul - This one seems a bit idiosyncratic for a base class. If a class needs two or more words to describe it, it's usually better off as a PrC. One thing I found very off-putting was the idea of neutral character choosing between feathered or leathery wings, if I were to use this class, morally neutral characters would get gossamer wings.
Healer - This is another good one, it has a lot of mythic resonance. I can't see many players choosing this as their only character, but it seems like a good choice for a friendly NPC or a player's secondary PC in game where they play more than one member of a adventuring party.
Marshal - I think this class works best in a campaign with a heavy mass combat component. In a standard campaign I think I'd be better off using the Noble class to fill a similar role.
Warmage - I don't see any major problems with this class except that it, like the Sorcerer, is a bit bland.