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Complete Warrior, anybody got it? What's in it?

Felon said:
And Giantbane has a tactic called "climb aboard". You make a Climb check to scramble up a larger opponent's back, and it takes a -4 to attack you while you're up there. It can shake you off by making a grapple check opposed by your Climb check.

"I just figured out why you're giving me so much trouble."
"Why is that, do you think?"

-Hyp.
 

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Hardhead said:
If the bad guy is moving smart, flanking can be hard with a four-person party (especially if one or two of them are hanging back casting spells).

It's a fairly rare situation when two characters can't manage to get a flank, especially when one of them can tumble. But even bearing that in mind, the thief BAB is sufficiently low that he's not likely to get more than a couple of hits in during a fight anyway, especially when you consider his low AC and hitpoints - and THAT is why it's not a problem if he can sneak attack on every attack - his hit rate is likely to be sufficiently less than a fighter that the damage will even out.

And at the sort of level that you're talking about feinting everyone you attack, you're also talking about the sort of level where rings of blink, items of improved invisibility, and insane hide checks are available. The whole feint for free thing is really just a different way for the guy to ensure a sneak attack with every swing.
 

Hardhead said:
My objection is based on game balance. Sneak Attack simply isn't balanced if a rogue can do it every attack every time. The damage a character able to do this could dish out boggles the mind.

Although a rogue at lower level than the master of this prestige class could quite legitimately have a ring of invisibility or ring of blinking and be happily sneak attacking all the time against almost all of his sneak attackable opponents...

The limiting factor to all this is the relatively low durability of the rogue (and knife fighter). Lowish AC, low hp... most of the high sneak attack damage characters are like eggshells with hammers...

Cheers
 
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You can't sneak attack an enemy that is:
* Not flanked or denied the Dex bonus to AC;
* Concealed (any amount of concealment ruins your sneak attacks);
* Without anatomy (incorporeal, swarm, plant, ooze, constructs, undead, some outsiders, even some vermins);
* Wearing a fortification armor;

Maybe some other things which I forgot.
 

jgsugden said:
There is nothing in the rules to indicate that you can break up one action to perform another action inside of it (in the absence of an explicit exception). The idea that you could seems rather odd.

Maybe you should check the rules.

Page 139 of the PHB:

Free Action: Free actions consume a very small amount of time and effort, and over the span of the round, their impact is so minor that they are considered free. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.
 

Hypersmurf already quoted that. No need to go all necromancer again on that hi-jacking issue.

The topic is: "Is there anything of value in the Complete Warrior?" and the question has got no good answer for now.
 

Y'know, the other thread on CW degenerated into debating samurai. I think I like that better than having a thread degenerate over a rogue's ability to sneak attack--something that's hardly a new arrival on the scene.
 

Gez said:
Hypersmurf already quoted that. No need to go all necromancer again on that hi-jacking issue.

The topic is: "Is there anything of value in the Complete Warrior?" and the question has got no good answer for now.
If you mean, 'hasn't got a good answer....for me', then I'm right with you. If you meant "for everyone", then I'd say you're wrong, as several folks have already chimed in that they thought it had same. I know I think it's better money spent for my group than the BoED was, and looked to be more useful than the Draconomicon.
 

Desperate Attempt to pull this thread back on topic

Ahem,

could anyone who has the complete warrior give us all a more complete breakdown of the Swashbuckler class. What sort of abilities does it get at higher levels, and how do you think it compares with the fighter?

Also, is there a prestige class in the book specificaly designed for the swashbuckler? If so, how does it compare with the duelist?

Thanks in advance.
Cheers.
 

ok so i just picked up the book today, only had time for a quick 10 minute flick though before i had to go to a lecture (damn this learning) but i thought id post my initial thoughts
as i took it out of the guys hands the first thing i thought was, hmmm the page count seems light, the price was also lighter than i was expecting though so thats not a huge complaint. got back to my room and literally flicked through, i was very impressed by some of the art (hexblade, blade singer, cavalier, frenzied berserker, halfling outrider and the justicar spring to mind instantly) and then less so by other (samurai, dark hunter, reaping mauler and ronin) and when i reached the full page art work i was very impressed
whilst i was expecting it the book is very mechanics heavy, i would have liked to have seen more in the vein of chapter 4
whilst ive yet to have a proper look none of the PrCs seem too unblancing and i can see me using quite a few, maybe, the section im really looking forward to pouring over this evenin however is the feats section, i seem to have a bit of a soft spot for feats at the minute ive moved on from PrCs lol

im bound to post more when ive read more

Fingers
 

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