Tsyr
Explorer
Zappo said:BTW, there are IR controllers for the PS2 too. I would have bought one, but I didn't like the design (too big, though not as big as Xbox's controllers). Right now, I'm preserving the console by placing it on the floor.
edit: a note about FSAA.
FSAA uses a lot of computing power. Additionally, a TV screen is naturally less definite than a monitor, so FSAA on a console makes less of an impact than it does on a PC (of course, we're not talking about a HDTV here). For this reasons, I think that developers choose to add more polygons to their models instead of using FSAA, unless the game has many high-contrast scenes where FSAA makes a large impact.
Breakaway controllers aren't the same as IR... I hate IR controllers, myself (I hate anything that involves batteries in any way, shape, or form... hell, my watch is clockwork, not digital... not to mention they tend to be bulky...)... Breakaway controllers are a normal corded controller (Albiet, with a long cord) that is segmented... About a foot from the consol, there is a junction that is designed to come apart if too much pressure is put on the cord... long before any stress is put on the actual connection to the console. Very nice... has saved my X-Box a short trip a couple of times already.
And I think that you underestimate the importance of HDTV support... HDTV's havn't acheived much market pentration yet, true, but they are out there. And their market share is growing, slowly. I think that the ability to support HDTV (And, by extension, the ability to do FSAA and such) is going to rise.