Neonchameleon
Legend
Genre types then. Unless one was explicitely a sidekick you wouldn't have the two fighters mixing in a story.Why do you say this? I'm curious because all of my examples were from literature... not games.
Genre types then. Unless one was explicitely a sidekick you wouldn't have the two fighters mixing in a story.Why do you say this? I'm curious because all of my examples were from literature... not games.
Excuse me, if it was said already:
In 3.5, the maneuver system was not bad at all. You can do anything you like, with quite bad chances, as the enemy may make an opportunity attack against you.
Not every maneuver should work against any enemy like in 4e. The problem in 4e is the limited maneuver AEDU structure.
I'm beginning to wonder if maybe the problem is that there really are two distinct, but broad, fighter archetypes and they maybe need to be seperated.
There's what I'll call the mythic fighter archetype which I guess would encompass characters like Beowulf, Hercules, Achilles and Sunjata. The second archetype is what I'll refer to as the Sword and Sorcery arechetype and includes such characters as Fafhrd, Moonglum, Conan, Gray Mouser and Imaro. I definitely see a sharp divide in the abilities and more importantly the tone and feel that these different takes on the fighter archetype provide. I guess the question is whether D&D is a game about the "mythic" fighter, the "sword and sorcery" fighter, or both... and if both how can D&D have these two distinctly different but broadly related archetypes under a single class or better yet should they even try.
Genre types then. Unless one was explicitely a sidekick you wouldn't have the two fighters mixing in a story.
I'd buy this argument a bit more if so many people didn't seem bound and determined to build a fighter class that can't even do what Fafhrd, Conan, etc. actually do in those stories. Among other things, those kinds of characters are invariably highly skilled--almost roguish in D&D terms. Not infrequently, their skills is as much a part of their combat tricks as their direct combat prowess.
Hmm, I'm not so sure about this...I think D&D does a pretty good job of approximating a different type of sword and sorcery (if that's what you want to play as opposed to mythic or high fantasy with it) at high levels. At higher levels you're no longer Conan, Moonglum and Fafhrd but instead your heroes are in the vein of later sword and sorcery heroes like Elric, Kane, Corum and Hawkmoon.
EDIT: Though I would note that even these warriors use magic (whether in the form of rituals, curses, items, etc.) to enhance themselves to the point that they rival mythic heroes... which is strikingly similar to D&D... IMO.
The twain are roughly equally skilled, though it is true that the Gray Mouser's skill are more inline with a rogue (and even wizard) multiclass in D&D terms. Just going off of rough memory, Fafhrd is highly skilled at climbing, skiing, and riding horses. So far, all rather athletic pursuits, true. But he is also highly skilled in all aspects of sailing, including the individual tasks as well as leading a crew, navigation, ship repair, etc. That brings up leadership, where he also shows significant abilities (greater even than the Mouser, who is no slouch). Finally, Fafhrd on more than one occasions show considerable insight into the workings of magic and creatures, albeit more intuitive than academic. He almost perfectly fits the definition of having a good "insight" score in recent D&D terms--and not because of some high Wisdom score, either.
The very first Conan scene shows him handling the paperwork of a kingdom--grudgingly, but handling it!
Whether this leads to a way to solve the issue in this topic, I don't know. I'm merely addressing the contention that "D&D is Sword and Sorcery, not Mythic," doesn't really provide a way out, either.
Uhm... who stated this contention? I brought up my thoughts that combat wise there were two broad fighter archetypes (or genre types as neonchameleon prefers) that are different enough that they can cause a divide in how the fighter's combat power level is viewed between deifferent players of D&D. I haven't stated that one is D&D and one isn't just that they are different enough that putting them under the same class is probably problemtaic.
And the reason they were "same-y" was simply because those players suddenly no longer had the most powerful character at the table. That makes them the antithesis of what D&D wants as players because D&D wants groups. Evryone being balanced leads to a wider audience so long as they actually reach that audience.