Hey all,
Can anybody think of an instance where a character is penalized a compound amount based on his current level?
One easy example of this is with skill points. If you have an intelligence of 8 at first level, you'll have 4 less skill points than you would normally. At 20th level, you'll have 23 less skill points than you would normally if you keep the same intelligence.
In the case of a strength adjustment of -1, it seems that at least with regard to skill points, the situation is immediately corrected by raising your strength - independent of what level you do this at. If you do the same with intelligence in the former scenario, you don't regain those skill points you've lost.
Are scenarios like this reasonable from a game design perspective?
Can anybody think of an instance where a character is penalized a compound amount based on his current level?
One easy example of this is with skill points. If you have an intelligence of 8 at first level, you'll have 4 less skill points than you would normally. At 20th level, you'll have 23 less skill points than you would normally if you keep the same intelligence.
In the case of a strength adjustment of -1, it seems that at least with regard to skill points, the situation is immediately corrected by raising your strength - independent of what level you do this at. If you do the same with intelligence in the former scenario, you don't regain those skill points you've lost.
Are scenarios like this reasonable from a game design perspective?