Conan, Grim Tales, or Iron Heroes

Kolchak said:
Well you have to consider the movie Pulp Fiction will generate a lot of hits and the pulp wood industry as well.

Not so much as you might think. The first two pages of a "pulp genre" Google search, for example, are all RPG-related with four exceptions (one of which is a fan fiction site, two of which are a single Amazon listing, and one of which is a critique of pulp influences in Russian literature).

A Google search of "pulp", on the other hand, does produce a lot of hits for paper mills - but since that it where the term originates, that shouldn't be a surprise. In point of fact, the literary definition of 'pulp' has a lot more to do with paper type than easily pigeonholed genre tenets. The majority of the hits are, however, pulp fiction sites.

The movie 'Pulp Fiction' (which is, in and of itself, urm... pulp fiction) shows up very rarely with the two searches above.
 
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jdrakeh said:
When you take some college level lit classes (assuming you pay attention) you'll discover for yourself that pulp encompasses a body of fiction that spans everything from Conan (fantasy) to The Last Castle (sci-fi) and isn't limited in scope to tough guy adventure set in the 1930s/40s.

Oh, I apologize. I didn't realize how much better you were than me and everyone else. I didn't study lit in college (I studied music and engineering and have degrees in both) and I completely apologize for it. Sorry for being a moron.

Take your condesending and "holier than thou" comments somewhere else please. If you want to "educate" me and the rest of us, do so in a more civilized manner. You probably know a ton more on this subject than I do and I'd like to learn more myself but the attacks won't be tolerated.

Now, as far as pulp and GT goes, like I said before, is Grim Tales suitable for a pulp game? ABSOLUTELY. Is it the only thing it can do? No way. I fail to see why you keep jumping down my throat. I've stuck to the same story the whole time. Perhaps you've interpreted my posts in a different way but I've never offered my own "definition" of pulp.
 

GlassJaw said:
Is it the only thing it can do? No way.

Good thing I never said that, then - what I said is that is what it does by default. The ad copy says so, the foreword says so, the press releases for the product say so. So why do you absolutely insist that this isn't the case? Everybody's lying except you? Is that it? Bad Axe games doesn't know what they designed their own game to do? All of that ad copy is just a heap o' lies, is it?

I fail to see why you keep jumping down my throat.

Because I said that Grim Tales was a pulp game, which by definition and according to its own design goals and ad copy, it is. You immediately replied with a 'No it isn't! That's dumb!' post. I find it odd that you're complaining about somebody else taking up a tone of condescension in response to this clearly meritless claim, since you're the one that started out on that foot (in a different thread, no less).

You were the first person to take the 'You're wrong and misinformed!' stance in this thread. All I did was mention that I dug GT for what it was, and you took it upon yourself to tell me that I was wrong. I (and another poster, to boot) were able to turn the tables by backing up my position with actual facts. SHOCKING! So... what facts can you offer to support your position? None? Well, that's a shame.

The lessson here is that you shouldn't call people out by attacking their position if they can defend it - especially if/when you can't defend your own position.

I've stuck to the same story the whole time.

Yes, and what a story it is - Grim Tales is not a pulp RPG, despite the fact that it says so on the cover, on the publisher's web site, and in the foreword. Several times. As cited verbatim by another poster further up the thread. Something you oddly keep failing to address. If you ignore these facts long enough... they'll still be there!

Perhaps you've interpreted my posts in a different way but I've never offered my own "definition" of pulp.

You specifically said that pulp couldn't be grim and gritty and insist that Grim Tales isn't a pulp RPG, so you didn't have to spell it out - you make it very clear that, according to you, Grim Tales isn't inherently pulp (again, despite the fact that it says so I don't know how many dozens of times in the body of said work) and that you believe pulp can't be gritty. Both assertions that have been conclusively disproven on this thread.

You want to know why I jumped you? Because you specifically called me out by name in two different threads, claiming that I was wrong to call GT a pulp RPG. You know, despite the fact that it is - by the direct admission of the designers, the publisher, and millions of English-speaking authors the world over. If you want to redefine the English language, great - just remember that your definition isn't the one used by the rest of the world.

I'm really, truly, sorry that our debate had to end like this. As I said further up the thread (in a post that I guess you didn't read), my intent wasn't to attack you, but to defend my position while pointing to factual evidence that your own position was wrong. You, know - 'cause you took the time to declare otherwise and call me out (even going so far as to drag the argument over from another thread).

You might think I'm a giant !@#hole because of this thread, and that's too bad. As I stated earlier, I merely have a real low tolerance for people who have no idea what they're talking about deliberately inciting an argument on the grounds that they know what they're talking about. Here's the deal...

I respect that you like Grim Tales, but you're ignoring a lot of written claimers penned by the authors and designers themselves, as well as more than 80 years of established literary history in order to support your assertions that pulp can't be gritty, and therefore, Grim Tales isn't pulp. All without producing any evidence to support your claims.

Telling somebody they're wrong when lots of evidence to the contrary exists, and simultaneously failing to produce any evidence to suggest otherwise is bad form. Really bad form. Bad form that people like myself (who actually can back up their claims) are likely to respond somewhat critically to.


If you take nothing else away from this thread except for a severe dislike of me, you should at least consider that last bit. It will serve you well in the future, should you choose to apply it.
 
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Gah! Threadjacking! Flamewar! Run!

Anyway, I think I'll probably stick with Iron Heroes pretty much as-is; the recommendations of sticking with villain and NPC classes on the DM side is a good one. While these classes look like a dream to play, they sure look difficult to DM.
 

rycanada said:
Gah! Threadjacking! Flamewar! Run!

My apologies. My old philosphy of 'ignore trolls' has been replaced by my new philosophy of 'kill them. take their stuff'. True, I only got a PDF of some Grim Tales house rules out of this, but it was better than nothing. I mean, if I have to walk away with another handful of troll jam, I'm not gonna' be happy ;)

At any rate, despite the... err... 'argument' that the nature of Grim Tales has spawned on this thread, I'd still give it a look if I were you. See the responses that Jim and Old One gave further up for a well-reasoned, less angry, look at why Grim Tales rocks. Note also that, despite the fact that we'd probably murder one another in real life, Glass Jaw and I do agree on one thing - Grim Tales rocks.

Grim Tales. Bringing forum trolls together since... oh, in about ten minutes, I'm hoping. ;)
 

jdrakeh said:
My apologies. My old philosphy of 'ignore trolls' has been replaced by my new philosophy of 'kill them. take their stuff'. True, I only got a PDF of some Grim Tales house rules out of this, but it was better than nothing. I mean, if I have to walk away with another handful of troll jam, I'm not gonna' be happy ;)

At any rate, despite the... err... 'argument' that the nature of Grim Tales has spawned on this thread, I'd still give it a look if I were you. See the responses that Jim and Old One gave further up for a well-reasoned, less angry, look at why Grim Tales rocks. Note also that, despite the fact that we'd probably murder one another in real life, Glass Jaw and I do agree on one thing - Grim Tales rocks.

Grim Tales. Bringing forum trolls together since... oh, in about ten minutes, I'm hoping. ;)

No, in real life you and Glassjaw would chat and socialize and probably walk away thinking the other guy was pretty cool. Only the internet creates such hostility between people.

If I was doing a fantasy-style game where the heroes perform amazing feats of skill and hack through hordes of bad guys before hacking off the Elder Being's tentacles and feeding them to it, I'd go with Iron Heroes. If I wanted a grittier game, or anything non-fantasy, I'd use Grim Tales.
 

Hammerhead said:
No, in real life you and Glassjaw would chat and socialize and probably walk away thinking the other guy was pretty cool. Only the internet creates such hostility between people.

If I was doing a fantasy-style game where the heroes perform amazing feats of skill and hack through hordes of bad guys before hacking off the Elder Being's tentacles and feeding them to it, I'd go with Iron Heroes. If I wanted a grittier game, or anything non-fantasy, I'd use Grim Tales.

Good call Hammer. I think your summation of the rulesets is pretty spot-on as well. I contemplated a reply to this but it just wasn't worth it. I have better things to do with my time than to try to get the last word in.

I know the author of GT so I'll talk to him about this and see what his thoughts are.
 

Hammerhead said:
No, in real life you and Glassjaw would chat and socialize and probably walk away thinking the other guy was pretty cool. Only the internet creates such hostility between people.

Really, you probably shouldn't assume such things. I have a low tolerance for such things IRL, as well.
 

GlassJaw said:
I know the author of GT so I'll talk to him about this and see what his thoughts are.
I imagine his thoughts are:

""Based upon the d20 Modern Grim Tales is the high adventure, low magic campaign tool-kit for fantastic roleplaying in your favorite pulp genres, from the dawn of Atlantis to the apocalyptic future of a dying planet. "

But, you know, apparently you know better.
 


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