Conan, Grim Tales, or Iron Heroes

I just wanted to apologize to the regular posters in here and to those that know me for the direction this thread went in. This is one of the ugliest threads I've seen on ENWorld and I'm pretty embarrassed and ashamed to have been a part of it. It's been a rough week and if I could take a mulligan, I would. :\

It's pretty much impossible now to bow out of this thread gracefully so I'm just bowing out.
 

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Just remember, it went bad because of you. You brought an arguement from another thread in with Post 8 and went snotty in post 11, and then refuse to address any of the stuff Jim Hague gave in post 12. It may be nice to stick to one's guns, but if they aren't loaded, it's better to drop them.

My only regret is that Kolchak seemed to get caught in the whole mess, which he really didn't deserve.
 


*approaches thread cautiously, not trying to make any sudden movements*

In any case, I was considering running a different kind of campaign. I was reading about Edgar Rice Burroughs book Pellucidar. A light went on, "that would make a great campaign." A world filled with prehistoric monsters, sun that never sets, and interesting languages.

Keep in mind, I've never read the book, but I'd like to run a low-magic world (possibly aided by Green Ronin "Psychic Handbook") similar to Pellucidar. In your humble opinion, what would be the best ruleset for this type of campaign? I'm leaning to IH and Grim Tales since they don't contain campaign background I probably wouldn't need.
 

*not making any sudden moves*

You can read At the Earth's Core online. Great Stuff.

I am trying to fit ERB's Mars books into a campaign and I am wrestling with what system to use: Conan RPG? d20 Modern/Past/Future? GT? Spycraft 2.0?
 

Kolchak said:
*not making any sudden moves*

You can read At the Earth's Core online. Great Stuff.

I am trying to fit ERB's Mars books into a campaign and I am wrestling with what system to use: Conan RPG? d20 Modern/Past/Future? GT? Spycraft 2.0?

There's also some great stuff at Gutenberg.org, Kolchak, if you've never been there. ;)

I'd say that Grim Tales is the way to go with ERB - I loves my Spycraft, but I think it's a little too crunchy for the freewheeling style you'd need.
 

Kolchak said:
I am trying to fit ERB's Mars books into a campaign and I am wrestling with what system to use: Conan RPG? d20 Modern/Past/Future? GT? Spycraft 2.0?
Teflon Billy suggested Mutants and Masterminds for a space opera game, and I tend to agree - M&M could cover everything from Barsoom to Pellucidar.
 

ssampier said:
In any case, I was considering running a different kind of campaign. I was reading about Edgar Rice Burroughs book Pellucidar. A light went on, "that would make a great campaign." A world filled with prehistoric monsters, sun that never sets, and interesting languages.

At the risk of re-awakening an evil now on my ignore list, I'd recommend Grim Tales because...

Bad Axe Games said:
"Bad Axe Games' Grim Tales is the high adventure, low magic campaign sourcebook for fantastic roleplaying in your favorite pulp genres, from the dawn of Atlantis to the apocalyptic future of a dying planet."

... and not only are Burroughs's novels considered pulp by the litarary community, but Grim Tales can handle them with relative ease. Grim Tales contains rules for different time periods and technology levels that immediately gives it a leg up over Iron Heroes for running a campaign inspired by Barsoom or Pellucidar.
 
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Page 2 is calmer than page 1. If page 1 starts to rear it's ugly head again the thread will get closed sharpish.

Any animosity that anybody feels is to be left behind on p1; if you feel like quoting someone and saying bad things about them - just don't.

Thanks for your co-operation.
 

What's Mutants and Masterminds? I've heard of it, but I know practically nothing about it, except it's published by Green Ronin and is OGL.

jdrakeh said:
... Grim Tales contains rules for different time periods and technology levels that immediately gives it a leg up over Iron Heroes for running a campaign inspired by Barsoom or Pellucidar.

*nods* I was reading a review on Game Wyrd and looks right up my alley (especially the abstract wealth and action points). I like the idea of running heroes that aren't super-men and women. Thanks!
 
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