Emirikol said:Anybody else here play in a CONAN campaign?
jh
Well I dont run an campaign set in the Hyborian world the Conan book has virtualy replaced the PHB for my campaign.
Emirikol said:Anybody else here play in a CONAN campaign?
jh
Emirikol said:Our group playtested CONAN the RPG and realized it's absolutely not compatable with D&D. It's a completely different game system that just happens to use a d20 for attacks. There are so many pointless tweaks that you'd need a house rule book 40 pages thick for your players to have a clue what's up. Completely different combat and magic systems. Weapon damage charts that vary so completely from D&D as to make them unusable. Every player would have to own the RPG to play the game..or else the 40 page house-rules.
Do you suppose this was what turned people off? It certainly turned my group off. Also, after the debacle with the 1st printing, shelling out more $$$ was not in our best interests.
Did anyone else go through this? Does anyone here actually 'PLAY' the Conan RPG.
Starglim said:I was interested in the combat and magic systems for Conan, actually, but there was no way that I could justify the cost.
Not to mention that the monsters are straightly adaptable. TSR and SJG did adaptations though, and still GURPS Conan has it's fans. There are probably some GURPS fans who don't know about MGP's work, though.VorpalBunny said:I play it and absolutely love it. I'd like to know what you consider "pointless tweaks" though, since I think the game has been customized to Howard's Hyboria beautifully. Straight 3rd edition D&D would never work for a CONAN game - TSR made that mistake already and Mongoose learned from it.
Emirikol said:Our group playtested CONAN the RPG and realized it's absolutely not compatable with D&D. It's a completely different game system that just happens to use a d20 for attacks. There are so many pointless tweaks that you'd need a house rule book 40 pages thick for your players to have a clue what's up. Completely different combat and magic systems. Weapon damage charts that vary so completely from D&D as to make them unusable. Every player would have to own the RPG to play the game..or else the 40 page house-rules.
Do you suppose this was what turned people off? It certainly turned my group off. Also, after the debacle with the 1st printing, shelling out more $$$ was not in our best interests.
Did anyone else go through this? Does anyone here actually 'PLAY' the Conan RPG.
jh