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Conan & lone wolf

Emirkol, Scourger: the main complaint I seem to be hearing is that you don't like that the Conan RPG differs so much from DnD as to be mostly incompatable with DnD (and I agree that this is true) and that that is a fundamentally poor design decision.

But why is making a game incompatable with DnD a bad thing? How does that make a game "unplayable" or qualify as a "very poor choice" on the part of the designer? Spycraft is fundamentally incompatable with DnD but I dont' think many people consider that to be a poor design choice; ditto T20, BESM d20, Grim Tales and many others. Why is it not a bad choice? Because each of those games is built around a different genre than DnD and needs to be different in order to convey the basic flavor of that genre. Conan is not epic fantasy, it is pulp swords 'n sorcery. In a swords 'n sorcery game I don't want vancian magic, I don't want armor that raises AC, I don't want lots of magic items and a heavy dependance on equipment. If you are going to eliminate those things from DnD then you are going to have to make some prety extensive changes to the game to compensate, which is what Conan did.

Personally I don't think the variant rules in Conan are poorly designed or unbalancing. Quite the opposite, not only are they very balanced once you get to used to them but in my not so humble opinion they demonstrate a very deep and subtle understanding of the strengths and weaknesses of the d20 system on the part of the designers (Ian Sturrok and Vincenet Darlage). When redesigning a system like they did with Conan it would be easy to carve too much out and tempting to introduce too many new mechanics in their place. But the variant rules in Conan show great restraint in their pruning of the core rules and the new mechanics intorduced mesh well with the fundamental d20 design concepts. For my campaign I didn't require 40 pages of house rules to explain the changes in the Conan ruleset to my players: it was more like 3 and that is despite the fact that I am the only one in the group with a copy of the rulebook. My players picked up the rules no problem and are having a great time. I dont' think we would be enjoying ourselves as much if we were playing DnD with a few tweaks; the variant rules are absoluetly essential IMO.

And I also don't think that it was a mistake to make the Conan rulebook a complete OGL rulebook. As I said, Conan is a different genre that DnD and it does attract different gamers. Every couple of weeks I see at least on post on the Mongoose board from someone who has never played DnD and doesn't own the core rulebooks but has picked up Conan. Thats new gamers who may now go on to pick up other OGL products but who never would have goten into the game at all if they had had to buy the DnD books in addition to the Conan book. Call me crazy but that sounds like good business strategy to me.

Anyway I have been quite happy with the game I bought and I'm glad Sturrok and Darlage decided to make the game they did as it would not have been so unique and memorable were it different.

Later.
 

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I thought about putting in a house rule about putting a -1 for every time one dodges or parries durring a round so

say you have a 16 parry and 15 dodge.

The 1st hit comes and so you parry (it is higher) now you have a 15 for each.

the second guy tries to hit you and you parry again so now you have a 14 parry and a 15 dodge ect.

What do you guys think?
 

bolen said:
I thought about putting in a house rule about putting a -1 for every time one dodges or parries durring a round so
Heh, you do remember the rule for Multiple Opponents don't you? p187. If multiple opponents attack the same target with melee attacks, each opponent after the first gets a cumilative +1 to hit.

Mooks are deadly in Conan!

Later.
 


Jonny Nexus said:
Why? In what way are you unique? You're not the only Conan fan. You're not the only D&D player, or the only D&D GM. You're not the only person who's been roleplaying for a good few years. You're not even the only person who participated in the Conan playtesting.

So what is it that you've got that no-one else has?

All of the above plus a doctorate and a gaming (worktest) group of professionals like me. Perhaps others are similarly situated. I doubt it.

I've essentially shared all this information in the above posts along with my informed opinion about this subject. Do you have an opinion about the Conan RPG, Johnny Nexus, or are you just trying to bait me? If the former, feel free to share it. If the latter, save it.
 

scourger said:
I'm not championing a crusade against the Conan game or leading an Internet boycott.

Really.

Interesting, then:

scourger said:
I really mean that I'm boycotting that game, will encourage others to do the same given the opportunity or the forum.

You were saying?
 

argo said:
...the designers (Ian Sturrok and Vincenet Darlage).

I wish Vincent Darlage the best of luck in developing Conan. He is a true fan of the genre who vaulted himself from playtester to an author on this line. Judging from his prior fan work on Hyboria, I don't think I would have the same complaints if he had been the primary desinger on this game.
 



GMSkarka said:
Yeah. Y'know, I think you are.

Look, GMS, if you have an opinion about the Conan RPG then I will read it. If you just want to continue to take issue with me and the person who initiated this thread then save it. I've shared my opinion and the basis for it. I didn't start this thread, and I haven't started a campaign against anything or anyone.
 

Into the Woods

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