Whizbang Dustyboots said:I've had success with mysterious things and notes to characters, where only they see or hear something happening. And I make sure that those things are real often enough to make them wonder.
Cool. Typical DnD encourages the players to analyze things in terms of game stats. It also makes successful adventuring part-and-parcel with perception. Novel authors can heavily manipulate perception to a degree that most DMs cannot. The reader can be denied information to suit the story, whereas denying a player information usually has to follow some game logic, and a non-railroad DM can't always cover all of his tracks.
Again, I'm an agnostic and I think that you can create mystery in the game under certain circumstances. Another thing is that DnD is already very Conan in it's material (IIRC Gygax lists it as one of his influences). To get it to be more "Conan" might be bumping into the limitations of the RPG game as a way of telling a story.
Then again, I could be over-thinking it. Stygian Lotus and pseudo-natural creatures might fit the bill. I've always liked the Serpent Folk and the Grandfather of Assassins ideas/stories myself. If you already have a setting though, I guess adventure ideas is more what you're looking for. As I said, palace intrigue might be a way of getting PCs more intimately familiar with the setting than they normally would be by just exploring/monster bashing (which would be very Conanesque too).
