mhacdebhandia
Explorer
Folks, Whizbang said he's sticking to the D&D rules. More flavour, less rules alterations, eh?
Emirikol said:(snipped lots of excellent suggestions by Emerikol, who then said:)
* Wizards/sorcerers use incredibly obscure magic
Hmm, I'm thinking a minimum level mystic theurge of Set, leading a cult (of mooks) that's focused on a stone idol large viper/constrictor (both special abilities). A beautiful half-dressed female rogue (maybe a pirate from Freeport who came to loot the ruin's treasure) is the only one of her band left alive and has been dressed and pampered to be the "bride" of the serpent idol -- which means being sacrificed.Emirikol said:* Beautiful women
* Lots of lower-level foes to cleave
* Wizards/sorcerers use incredibly obscure magic
* Lotus
* All monsters must have tentacles (If you're using D&D monsters, you'll lose that feel as soon as someone says "oh, that's just an orc.") and are NOT meant to be defeated..they're meant to be run from..or find another way to kill them other than toe-to-toe
* Characters need weaknesses (AC 25 will kill your game). Work on non-magic methods.
* You need more dire and advanced animals
* The difference between monsters, animals, and humans needs to be STARK
* Players need to know that they need to think twice about attacking wizards..because you as the DM IGNORE EL's when it comes to monsters and wizards.
Schmoe said:I'm very intrigued by this. How do you achieve the obscurity?
Schmoe said:I'm very intrigued by this. How do you achieve the obscurity?