Whizbang Dustyboots
Gnometown Hero
Any tips for giving an adventure a Conan feel? I have one group of characters in my campaign running away from the law and heading into a Stygia-esque setting complete with large barren wastes, strange ancient magics and depraved cults. I'd like it to be exciting and more than a little intimidating.
I'm reading through the paperbacks of the Marvel Comics Conan series (the early good stuff) and I'm impressed, for instance, at how creepy Red Nails is, and want to impart a bit of that skin-crawling effect to the game.
So far, I'm planning on using the stone idol template from the Advanced Bestiary to create a cult around a snake statue (which, of course, comes to life and influences its cultists), a depraved costal village by a lighthouse that actually seek to wreck ships (partially for piracy, partially as sacrifices to Dagon) and a mysterious ruin tied into one they've seen before at home, but this one under the watchful eye of an eldritch giant living in an enormous tower a safe distance away.
Suggestions greedily accepted.
I'm reading through the paperbacks of the Marvel Comics Conan series (the early good stuff) and I'm impressed, for instance, at how creepy Red Nails is, and want to impart a bit of that skin-crawling effect to the game.
So far, I'm planning on using the stone idol template from the Advanced Bestiary to create a cult around a snake statue (which, of course, comes to life and influences its cultists), a depraved costal village by a lighthouse that actually seek to wreck ships (partially for piracy, partially as sacrifices to Dagon) and a mysterious ruin tied into one they've seen before at home, but this one under the watchful eye of an eldritch giant living in an enormous tower a safe distance away.
Suggestions greedily accepted.