D&D 4E Concealment in 4e

Do any of you find that rolling a miss chance may have slowed combat a little?

So how do you think 4e will handle concealment? Will there be a flat modifier, with certain conditions attached to misses (such as not taking damage from that Fighter power that inflicts strength damage even on a miss).
 

log in or register to remove this ad

I hate the miss chance roll for concealment. I hope it will be a straight modifier to AC. Make it something like a +20 for invisibility or darkness where you are basically swinging blindly.

The most frustrating thing in the world for me was rolling a natural 20, but then blowing the miss chance. A perfect strike...if only your target had been where you struck perfectly.
 

Kobold Avenger said:
Do any of you find that rolling a miss chance may have slowed combat a little?

So how do you think 4e will handle concealment? Will there be a flat modifier, with certain conditions attached to misses (such as not taking damage from that Fighter power that inflicts strength damage even on a miss).


Yes. I agree this is bad.
it looks like a last-minute plug to the rules system.

I have the following solution for 3.x : 5% = 1 on 20. Raise AC by 1 for every 5%... when that would apply to to the relative positions of both combattants.
 

Thornir Alekeg said:
I hate the miss chance roll for concealment. I hope it will be a straight modifier to AC. Make it something like a +20 for invisibility or darkness where you are basically swinging blindly.

The most frustrating thing in the world for me was rolling a natural 20, but then blowing the miss chance. A perfect strike...if only your target had been where you struck perfectly.
I always rolled miss chance before the attack roll, saved me from the disappointment of the 20 that misses.
 

The designers have actually mentioned the Concealment roll as something that worked very well at distinguishing Concealment from Cover, but turned into "roll this to have fun".

I expect it will change.

Cheers!
 

Stereofm said:
I have the following solution for 3.x : 5% = 1 on 20. Raise AC by 1 for every 5%... when that would apply to to the relative positions of both combattants.

The problem with that is that it only works in the middle of the curve (i.e., when the Fighter needs to roll between 8->12 to hit).

Fighter only misses on a natural 1, Concealment may not help the target at all.

Similarly, if the character already needed a natural 20, Concealment still doesn't make any difference.

On the other hand, it makes Invisibility disproportinately powerful when the Ftr is swinging at an opponent he'd ordinarily hit on a 10...
 

Thornir Alekeg said:
I hate the miss chance roll for concealment. I hope it will be a straight modifier to AC.
There's a reason why they did it the way they did though. With a straight miss percentage, a novice and an expert are equally likely to aim at the wrong spot. When you're shooting blind, accuracy isn't nearly as helpful.
 

In Star Wars SAGA, concealment gives an attacker a -2 penalty to hit. If the target has total concealment, its -5, and the attacker has to guess the square.

Cover gives the user a +5 Reflex Defense bonus. +10 for improved cover.

I suppose 4e will do something similar.
 

There is something seriously not right about that. Perhaps its the way they stack, but those numbers just don't look right.
 

Couldn't they require an attack against AC simultaneous with an attack against Reflex to simulate the concealment portion (with appropriate modifiers on the Reflex portion to accommodate the amount of concealment)?
 

Remove ads

Top