jasper
Rotten DM
I would kind of agree with Lanefan. I thought at first the internal consistency in 3E was great thing. That was until I either started trying to convert my 1E homebrew monsters to 3E and they were from a bother to THREAT. Or the build was so out whack it was crazy. I add some thief levels to a dragon. IIRC at a full out run I still +22 for sneaking up on a group. I guess I am an old fashion 1E guy, NPC can break the rules to make the game more interesting.IMO it's something 3e got bang-on right, though it went overboard with commoner classes etc.
I'm saying that what's good for the goose has to be good for the gander, otherwise the setting has no internal consistency.
Put another way, there has to be an underlying mechanical explanation for anything that happens in the fiction, even if said explanation consists of "wild magic surge" (which, by the way, is another option for @Helldritch to mull over).
And several have said that building NPCs in 3e was a pain; but why? You could always just assign numbers and abilities and whatever rather than rolling everything up - all that matters is that the end result is something a PC could in theory also achieve.
In this example, a PC can't long-term charm a bunch of people and thus explaining how an NPC can do it is going to take some fancy talkin'.
And it called the Players Handbook for a reason. I have never seen a Non-players Handbook