It's great design.
No it's not; it's like the cheating NPC karts in Mario Kart
It's great design.
But D&D players are not competing with NPC like in a Mario race.No it's not; it's like the cheating NPC karts in Mario Kart
2ed wizard.ccs beat me to it. But I still want to point out that Players can have unique spells (find or create them, which strangely nearly no one seems to do), so a NPC can have one too without bending the rules compared to players.
Btw. how is a 10th Level Wizard in AD&D a wimp?
Interestingly, I ran a 5E adventure last year with exactly the same challenge. In that case, the BBEG had an artifact that charmed a certain species, which none of the PCs belonged to. (I know you've said you don't want to do artifacts, but my campaign revolves around collecting them and using them to power a magical transport.)Again the difficulty was not to beat him. It was to do so without killing the good NPCs that were charmed.
No it's not; it's like the cheating NPC karts in Mario Kart
Monsters don't necessarily follow PC character creation rules, but NPCs have to play close enough to rules that the players won't complain.
Honestly (and I don't look at a lot of things in this way), "NPCs don't have to follow the same rules as PCs" feels like adversarial DMing to me.
You've pointed out this glaring example of bad design in 5e a few times now.
That's a great idea! Depending on how you handle it, it could also add time pressure to the adventure, if being around it for too long would also make the PCs susceptible to the same influence.I think my answer (were I in OP's position and not wanting to give him special powers) would be something along the lines of "there's something in the water". Rather than giving him an extra ability, I'd give him access to some kind of resource that dulls the minds of those consuming it. Something that makes them susceptible to suggestion, or that extends charm effects for a great length of time- a magic pool, some kind of weird gas, an idol before whom the broken-minded must be brought, a psionic effect that lingers in the chamber an elder brain once dwelt in. Something like that. That adds the potential for the pcs to get access to it, which means I would probably also add something that makes it obvious that using that resource will eventually corrupt/destroy the users, to encourage the pcs to destroy it rather than use it.