krupintupple
First Post
in one of the campaigns i play in, a character wants to take 'time out' to try his luck with some alchemy. while i'm not against this, he's suggesting something in the realm of 2 or 3 months in-game time, so he can stockpile some items that he thinks are worth it - healing salve. i've tried to explain that for their level (5th), healing salve just doesn't cut it for the type of healing they need, but he reasoned that since he has low hp anyhow, the minor boost the salve gives him is cheaper and thus worth the time out.
i'm probably not going to veto this action, should the entire group find it acceptable, but i'm also going to mention next session that i'm not dealing with a divided group again: basically, everyone will remain in town and do a similar activity, work a profession, or do nothing. there's going to be 0 encounters or chances for XP while this is going on. i don't think this is unfair, as even a week or two is acceptable for down time, but taking several months off to make a dozen (he has a low alchemy score) or so low-powered alchemical items seems misguided at best.
i'm probably not going to veto this action, should the entire group find it acceptable, but i'm also going to mention next session that i'm not dealing with a divided group again: basically, everyone will remain in town and do a similar activity, work a profession, or do nothing. there's going to be 0 encounters or chances for XP while this is going on. i don't think this is unfair, as even a week or two is acceptable for down time, but taking several months off to make a dozen (he has a low alchemy score) or so low-powered alchemical items seems misguided at best.
Last edited: