I really liked Hemlocks idea of concurrent initiative he describes in this thread:
www.enworld.org
Do you think this works in PF2e? I think the 3 action economy has solved some of the problems with cyclic initiative, i.e. players getting uncreative about what they do in the "combat minigame". But I still don't like the cyclical approach too much, it just feels very "gamey".
What other ways could there be to create a more chaotic combat cinemeatic experience, while still utilizing the awesome combat rules of PF2?
I am interested in your suggestions.

D&D 5E - Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
Thread RENAMED "Concurrent initiative" for clarity because "Simultaneous initiative" was confusing/misleading From another thread: I abandoned cyclic initiative almost as soon as I started running my own 5E games; you don't need to roll initiative every round at all. You only need to roll...

Do you think this works in PF2e? I think the 3 action economy has solved some of the problems with cyclic initiative, i.e. players getting uncreative about what they do in the "combat minigame". But I still don't like the cyclical approach too much, it just feels very "gamey".
What other ways could there be to create a more chaotic combat cinemeatic experience, while still utilizing the awesome combat rules of PF2?
I am interested in your suggestions.